//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef MAPINFO_H #define MAPINFO_H #ifdef _WIN32 #pragma once #endif #include "baseentity.h" class CMapInfo : public CPointEntity { public : DECLARE_DATADESC(); DECLARE_CLASS( CMapInfo, CPointEntity ); CMapInfo(); virtual ~CMapInfo(); bool KeyValue( const char *szKeyName, const char *szValue ); void Spawn(); void InputFireWinCondition( inputdata_t &inputdata ); public: int m_iBuyingStatus; float m_flBombRadius; }; // The info_map_parameters entity in this map (only one is allowed for). extern CMapInfo *g_pMapInfo; #endif // MAPINFO_H