//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "dod_cvars.h" /* // Gameplay cvar_t cvar_forcechasecam = {"mp_forcechasecam", "1", FCVAR_SERVER }; cvar_t cvar_forcecamera = {"mp_forcecamera", "1", FCVAR_SERVER }; // Clan cvars cvar_t cvar_waveTime = {"mp_clan_respawntime", "0", FCVAR_SERVER }; cvar_t cvar_clanRestartRound = {"mp_clan_restartround", "0", FCVAR_SERVER }; cvar_t cvar_clanReadyRestart = {"mp_clan_readyrestart", "0", FCVAR_SERVER }; cvar_t cvar_clanMatchWarmup = {"mp_clan_match_warmup", "0", FCVAR_SERVER }; cvar_t cvar_clanMatch = {"mp_clan_match", "0", FCVAR_SERVER }; cvar_t cvar_clanTimer = {"mp_clan_timer", "20", FCVAR_SERVER }; cvar_t cvar_clanScoring = {"mp_clan_scoring", "0", FCVAR_SERVER }; cvar_t cvar_clanScoringValuesAllies = {"mp_clan_scoring_values_allies", "111111", FCVAR_SERVER }; cvar_t cvar_clanScoringValuesAxis = {"mp_clan_scoring_values_axis", "111111", FCVAR_SERVER }; cvar_t cvar_clanScoringDelay = {"mp_clan_scoring_delay", "60", FCVAR_SERVER }; cvar_t cvar_clanReadyString = {"mp_clan_ready_signal", "ready", FCVAR_SERVER }; cvar_t cvar_clanScoringBonusAllies = {"mp_clan_scoring_bonus_allies", "-1", FCVAR_SERVER }; cvar_t cvar_clanScoringBonusAxis = {"mp_clan_scoring_bonus_axis", "-1", FCVAR_SERVER }; // Other Server Cvars ( Not FCVAR_SERVER! ) //=================== cvar_t cvar_nummapmarkers = {"mp_nummapmarkers", "1" }; cvar_t cvar_markerstaytime = {"mp_markerstaytime", "30"}; cvar_t cvar_teamSpectators = {"mp_allowspectators", "1" }; cvar_t cvar_logScores = {"mp_log_scores", "0" }; cvar_t cvar_logScoresDelay = {"mp_log_scores_delay", "60"}; cvar_t cvar_tkPenalty = {"mp_tkpenalty", "6" }; * now mp_limitteams * cvar_t cvar_teamOver = {"mp_teamlimit", "2" }; cvar_t cvar_deathMsg = {"mp_deathmsg", "1" }; cvar_t cvar_chatMsg = {"mp_chatmsg", "1" }; cvar_t cvar_alliesclasses = {"mp_alliesclasses", "-1"}; cvar_t cvar_axisclasses = {"mp_axisclasses", "-1"}; */ ConVar mp_winlimit( "mp_winlimit", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Max score one team can reach before server changes maps", true, 0, false, 0 ); ConVar mp_clan_restartround( "mp_clan_restartround", "0", FCVAR_GAMEDLL, "If non-zero, the round will restart in the specified number of seconds" ); ConVar mp_limitteams( "mp_limitteams", "2", FCVAR_REPLICATED, "Max # of players 1 team can have over another", true, 1, // min value true, 20 // max value ); ConVar mp_autokick( "mp_autokick", "0", FCVAR_REPLICATED, "Kick idle/team-killing players" ); ConVar mp_combinemglimits( "mp_combinemglimits", "0", FCVAR_REPLICATED, "Set to 1 to combine the class limit cvars for mg34 and mg42. New limit is sum of two" ); // Class limit cvars // welcome to ugly-town ConVar mp_limitAlliesRifleman( "mp_limit_allies_rifleman", "-1", FCVAR_REPLICATED, "Class limit for team: Allies class: Rifleman" ); ConVar mp_limitAlliesAssault( "mp_limit_allies_assault", "-1", FCVAR_REPLICATED, "Class limit for team: Allies class: Assault" ); ConVar mp_limitAlliesSupport( "mp_limit_allies_support", "-1", FCVAR_REPLICATED, "Class limit for team: Allies class: Support" ); ConVar mp_limitAlliesSniper( "mp_limit_allies_sniper", "-1", FCVAR_REPLICATED, "Class limit for team: Allies class: Sniper" ); ConVar mp_limitAlliesMachinegun( "mp_limit_allies_mg", "-1", FCVAR_REPLICATED, "Class limit for team: Allies class: Machinegunner" ); ConVar mp_limitAlliesRocket( "mp_limit_allies_rocket", "-1", FCVAR_REPLICATED, "Class limit for team: Allies class: Rocket" ); ConVar mp_limitAxisRifleman( "mp_limit_axis_rifleman", "-1", FCVAR_REPLICATED, "Class limit for team: Axis class: Rifleman" ); ConVar mp_limitAxisAssault( "mp_limit_axis_assault", "-1", FCVAR_REPLICATED, "Class limit for team: Axis class: Assault" ); ConVar mp_limitAxisSupport( "mp_limit_axis_support", "-1", FCVAR_REPLICATED, "Class limit for team: Axis class: Support" ); ConVar mp_limitAxisSniper( "mp_limit_axis_sniper", "-1", FCVAR_REPLICATED, "Class limit for team: Axis class: Sniper" ); ConVar mp_limitAxisMachinegun( "mp_limit_axis_mg", "-1", FCVAR_REPLICATED, "Class limit for team: Axis class: Machinegunner" ); ConVar mp_limitAxisRocket( "mp_limit_axis_rocket", "-1", FCVAR_REPLICATED, "Class limit for team: Axis class: Rocket" );