//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef DOD_SMOKEGRENADE_US_H #define DOD_SMOKEGRENADE_US_H #ifdef _WIN32 #pragma once #endif #include "dod_smokegrenade.h" class CDODSmokeGrenadeUS : public CDODSmokeGrenade { public: DECLARE_CLASS( CDODSmokeGrenadeUS, CDODSmokeGrenade ); // Overrides. public: CDODSmokeGrenadeUS() {} virtual void Spawn(); virtual void Precache(); // Grenade stuff. public: static CDODSmokeGrenadeUS* Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner ); virtual DODWeaponID GetEmitterWeaponID() { return WEAPON_SMOKE_US; } }; #endif // DOD_SMOKEGRENADE_US_H