//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef ROCKET_BAZOOKA_H #define ROCKET_BAZOOKA_H #ifdef _WIN32 #pragma once #endif #define BAZOOKA_ROCKET_MODEL "models/weapons/w_bazooka_rocket.mdl" #include "dod_baserocket.h" class CBazookaRocket : public CDODBaseRocket { public: DECLARE_CLASS( CBazookaRocket, CDODBaseRocket ); CBazookaRocket() {} virtual void Spawn(); virtual void Precache(); static CBazookaRocket *Create( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner ); virtual DODWeaponID GetEmitterWeaponID() { return WEAPON_BAZOOKA; } private: CBazookaRocket( const CBazookaRocket & ); }; #endif //ROCKET_BAZOOKA_H