//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "rocket_pschreck.h" LINK_ENTITY_TO_CLASS( rocket_pschreck, CPschreckRocket ); PRECACHE_WEAPON_REGISTER( rocket_pschreck ); void CPschreckRocket::Spawn( void ) { SetModel( PSCHRECK_ROCKET_MODEL ); BaseClass::Spawn(); } void CPschreckRocket::Precache( void ) { PrecacheModel( PSCHRECK_ROCKET_MODEL ); BaseClass::Precache(); } CPschreckRocket *CPschreckRocket::Create( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner ) { return static_cast ( CDODBaseRocket::Create( "rocket_pschreck", vecOrigin, vecAngles, pOwner ) ); }