//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef ROCKET_PSCHRECK_H #define ROCKET_PSCHRECK_H #ifdef _WIN32 #pragma once #endif #define PSCHRECK_ROCKET_MODEL "models/weapons/w_panzerschreck_rocket.mdl" #include "dod_baserocket.h" class CPschreckRocket : public CDODBaseRocket { public: DECLARE_CLASS( CPschreckRocket, CDODBaseRocket ); CPschreckRocket() {} virtual void Spawn(); virtual void Precache(); static CPschreckRocket *Create( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner ); virtual DODWeaponID GetEmitterWeaponID() { return WEAPON_PSCHRECK; } private: CPschreckRocket( const CPschreckRocket & ); }; #endif //ROCKET_PSCHRECK_H