//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef TE_FIREBULLETS_H #define TE_FIREBULLETS_H #ifdef _WIN32 #pragma once #endif void TE_FireBullets( int iPlayerIndex, const Vector &vOrigin, const QAngle &vAngles, int iWeaponID, int iMode, int iSeed, float flSpread ); #endif // TE_FIREBULLETS_H