//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ENTITY_PASSTIME_BALL_SPAWN_H #define ENTITY_PASSTIME_BALL_SPAWN_H #ifdef _WIN32 #pragma once #endif #include "baseentity.h" #include "util_shared.h" //----------------------------------------------------------------------------- class CTFPasstimeLogic; DECLARE_AUTO_LIST( IPasstimeBallSpawnAutoList ); //----------------------------------------------------------------------------- class CPasstimeBallSpawn : public CPointEntity, public IPasstimeBallSpawnAutoList { public: DECLARE_CLASS( CPasstimeBallSpawn, CPointEntity ); DECLARE_DATADESC(); CPasstimeBallSpawn(); bool IsEnabled() const; private: friend class CTFPasstimeLogic; void InputEnable( inputdata_t &input ); void InputDisable( inputdata_t &input ); COutputEvent m_onSpawnBall; bool m_bDisabled; }; #endif // ENTITY_PASSTIME_BALL_SPAWN_H