//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: CTrainingAnnotation Entity. This entity is used to place // annotations on maps. //=============================================================================// #include "cbase.h" //============================================================================= // CTrainingAnnotation Entity. //============================================================================= class CTrainingAnnotation : public CPointEntity { DECLARE_CLASS( CTrainingAnnotation, CPointEntity ); public: DECLARE_DATADESC(); CTrainingAnnotation(); ~CTrainingAnnotation(){} // Input. void InputShow( inputdata_t &inputdata ){ Show(); } void InputHide( inputdata_t &inputdata ) {Hide(); } void Show(); void Hide(); string_t m_displayText; float m_flLifetime; float m_flVerticalOffset; };