//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: CTF Achievement Zone. // //=============================================================================// #ifndef FUNC_ACHIEVEMENT_ZONE_H #define FUNC_ACHIEVEMENT_ZONE_H #ifdef _WIN32 #pragma once #endif #include "triggers.h" //============================================================================= // // CTF Achievement Zone class. // class CAchievementZone : public CBaseTrigger { DECLARE_CLASS( CAchievementZone, CBaseTrigger ); public: DECLARE_DATADESC(); CAchievementZone(); void Spawn( void ); void Precache( void ); // Return true if the specified entity is touching this zone bool IsTouching( const CBaseEntity *pEntity ) const OVERRIDE; bool IsDisabled( void ); void SetDisabled( bool bDisabled ); // Input handlers void InputEnable( inputdata_t &inputdata ); void InputDisable( inputdata_t &inputdata ); void InputToggle( inputdata_t &inputdata ); int GetZoneID( void ){ return m_iZoneID; } private: bool m_bDisabled; int m_iZoneID; }; // Return true if the specified entity is in an Achievement zone CAchievementZone *InAchievementZone( CBaseEntity *pEntity ); #endif // FUNC_ACHIEVEMENT_ZONE_H