//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: CTF NoGrenades Zone. // //=============================================================================// #include "cbase.h" #include "tf_player.h" #include "tf_item.h" #include "func_nogrenades.h" LINK_ENTITY_TO_CLASS( func_nogrenades, CNoGrenadesZone ); //============================================================================= // // CTF NoGrenades Zone functions. // //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CNoGrenadesZone::CNoGrenadesZone() { m_bDisabled = false; } //----------------------------------------------------------------------------- // Purpose: Spawn function for the entity //----------------------------------------------------------------------------- void CNoGrenadesZone::Spawn( void ) { Precache(); BaseClass::Spawn(); InitTrigger(); AddSpawnFlags( SF_TRIGGER_ALLOW_ALL ); // so we can keep track of who is touching us AddEffects( EF_NODRAW ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CNoGrenadesZone::Precache( void ) { PrecacheModel( NOGRENADE_SPRITE ); } //----------------------------------------------------------------------------- // Purpose: Return true if the specified entity is touching this zone //----------------------------------------------------------------------------- bool CNoGrenadesZone::IsTouching( const CBaseEntity *pEntity ) const { return BaseClass::IsTouching( pEntity ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CNoGrenadesZone::InputEnable( inputdata_t &inputdata ) { SetDisabled( false ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CNoGrenadesZone::InputDisable( inputdata_t &inputdata ) { SetDisabled( true ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CNoGrenadesZone::IsDisabled( void ) { return m_bDisabled; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CNoGrenadesZone::InputToggle( inputdata_t &inputdata ) { if ( m_bDisabled ) { SetDisabled( false ); } else { SetDisabled( true ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CNoGrenadesZone::SetDisabled( bool bDisabled ) { m_bDisabled = bDisabled; } //----------------------------------------------------------------------------- // Purpose: Return true if the specified entity is in a NoGrenades zone //----------------------------------------------------------------------------- bool InNoGrenadeZone( CBaseEntity *pEntity ) { if ( pEntity ) { CBaseEntity *pTempEnt = NULL; while ( ( pTempEnt = gEntList.FindEntityByClassname( pTempEnt, "func_nogrenades" ) ) != NULL ) { CNoGrenadesZone *pZone = dynamic_cast( pTempEnt ); if ( !pZone->IsDisabled() && pZone->PointIsWithin( pEntity->GetAbsOrigin() ) ) { int iTeam = pZone->GetTeamNumber(); if ( !iTeam || ( iTeam && ( pEntity->GetTeamNumber() == iTeam ) ) ) { return true; } } } } return false; }