//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef FUNC_PASSTIME_NO_BALL_ZONE_H #define FUNC_PASSTIME_NO_BALL_ZONE_H #ifdef _WIN32 #pragma once #endif #include "triggers.h" #include "util.h" extern bool EntityIsInNoBallZone( CBaseEntity *pTarget ); DECLARE_AUTO_LIST( IFuncPasstimeNoBallZoneAutoList ); class CFuncPasstimeNoBallZone : public CBaseTrigger, public IFuncPasstimeNoBallZoneAutoList { public: DECLARE_CLASS( CFuncPasstimeNoBallZone, CBaseTrigger ); DECLARE_DATADESC(); virtual void Spawn() OVERRIDE; }; #endif // FUNC_PASSTIME_NO_BALL_ZONE_H