//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: CTF Powerup Volume. // //=============================================================================// #include "cbase.h" #include "tf_player.h" #include "tf_item.h" #include "tf_team.h" #include "func_powerupvolume.h" #include "tf_gamerules.h" #include "eventqueue.h" LINK_ENTITY_TO_CLASS( func_powerupvolume, CPowerupVolume ); #define TF_POWERUPVOLUME_SOUND "Powerup.Volume.Use" #define TF_POWERUPVOLUME_ANNOUNCE "Announcer.Powerup.Volume.Starting" IMPLEMENT_AUTO_LIST( IFuncPowerupVolumeAutoList ); //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CPowerupVolume::CPowerupVolume() { m_bDisabled = false; } //----------------------------------------------------------------------------- // Purpose: Spawn function for the entity //----------------------------------------------------------------------------- void CPowerupVolume::Spawn( void ) { Precache(); InitTrigger(); SetTouch( &CPowerupVolume::Touch ); } //----------------------------------------------------------------------------- // Purpose: Precache function for the entity //----------------------------------------------------------------------------- void CPowerupVolume::Precache( void ) { PrecacheScriptSound( TF_POWERUPVOLUME_SOUND ); PrecacheScriptSound( TF_POWERUPVOLUME_ANNOUNCE ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CPowerupVolume::Touch( CBaseEntity *pOther ) { if ( !IsDisabled() && pOther->IsPlayer() ) { CTFPlayer *pPlayer = ToTFPlayer( pOther ); if ( pPlayer && !( pPlayer->m_Shared.InCond( TF_COND_RUNE_IMBALANCE ) ) ) { if ( pPlayer->IsTaunting() ) return; if ( TFGameRules()->State_Get() == GR_STATE_TEAM_WIN ) return; if ( TFGameRules()->InStalemate() ) return; int iTeam = GetTeamNumber(); if ( iTeam && ( pPlayer->GetTeamNumber() != iTeam ) ) return; // call think function here so the first time the volume is used, it starts its timeout delay, and fires the tf_gamerules outputs when it times out pPlayer->m_Shared.AddCond( TF_COND_RUNE_IMBALANCE, 20.f ); pPlayer->m_Shared.AddCond( TF_COND_CRITBOOSTED_RUNE_TEMP, 20.f ); pPlayer->EmitSound( TF_POWERUPVOLUME_SOUND ); m_nNumberOfTimesUsed++; } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CPowerupVolume::IsDisabled( void ) { return m_bDisabled; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CPowerupVolume::SetDisabled( bool bDisabled ) { m_bDisabled = bDisabled; }