//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Create a muzzle flash temp ent // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "basetempentity.h" #include "coordsize.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" class CTETFBlood : public CBaseTempEntity { public: DECLARE_CLASS( CTETFBlood, CBaseTempEntity ); DECLARE_SERVERCLASS(); CTETFBlood( const char *name ); virtual void Test( const Vector& current_origin, const QAngle& current_angles ) {} public: Vector m_vecOrigin; Vector m_vecNormal; int m_nEntIndex; }; // Singleton to fire TEMuzzleFlash objects static CTETFBlood g_TETFBlood( "TFBlood" ); //----------------------------------------------------------------------------- // Purpose: // Input : *name - //----------------------------------------------------------------------------- CTETFBlood::CTETFBlood( const char *name ) : CBaseTempEntity( name ) { m_vecOrigin.Init(); m_vecNormal.Init(); m_nEntIndex = 0; } IMPLEMENT_SERVERCLASS_ST( CTETFBlood, DT_TETFBlood ) SendPropFloat( SENDINFO_NOCHECK( m_vecOrigin[0] ), -1, SPROP_COORD_MP_INTEGRAL ), SendPropFloat( SENDINFO_NOCHECK( m_vecOrigin[1] ), -1, SPROP_COORD_MP_INTEGRAL ), SendPropFloat( SENDINFO_NOCHECK( m_vecOrigin[2] ), -1, SPROP_COORD_MP_INTEGRAL ), SendPropVector( SENDINFO_NOCHECK( m_vecNormal ), 6, 0, -1.0f, 1.0f ), SendPropInt( SENDINFO_NAME( m_nEntIndex, entindex ), MAX_EDICT_BITS, SPROP_UNSIGNED ), END_SEND_TABLE() void TE_TFBlood( IRecipientFilter& filter, float delay, const Vector &origin, const Vector &normal, int nEntIndex ) { g_TETFBlood.m_vecOrigin = origin; g_TETFBlood.m_vecNormal = normal; g_TETFBlood.m_nEntIndex = nEntIndex; // Send it over the wire g_TETFBlood.Create( filter, delay ); }