//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// //========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #include "cbase.h" #include "gamemovement.h" #include "tfc_gamerules.h" #include "tfc_shareddefs.h" #include "in_buttons.h" #include "movevars_shared.h" #ifdef CLIENT_DLL #include "c_tfc_player.h" #else #include "tfc_player.h" #endif class CTFCGameMovement : public CGameMovement { public: DECLARE_CLASS( CTFCGameMovement, CGameMovement ); CTFCGameMovement(); virtual void ProcessMovement( CBasePlayer *pBasePlayer, CMoveData *pMove ); virtual bool CanAccelerate(); virtual bool CheckJumpButton(); private: CTFCPlayer *m_pTFCPlayer; }; // Expose our interface. static CTFCGameMovement g_GameMovement; IGameMovement *g_pGameMovement = ( IGameMovement * )&g_GameMovement; EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CGameMovement, IGameMovement,INTERFACENAME_GAMEMOVEMENT, g_GameMovement ); // ---------------------------------------------------------------------------------------- // // CTFCGameMovement. // ---------------------------------------------------------------------------------------- // CTFCGameMovement::CTFCGameMovement() { m_vecViewOffsetNormal = TFC_PLAYER_VIEW_OFFSET; m_pTFCPlayer = NULL; } void CTFCGameMovement::ProcessMovement( CBasePlayer *pBasePlayer, CMoveData *pMove ) { m_pTFCPlayer = ToTFCPlayer( pBasePlayer ); Assert( m_pTFCPlayer ); BaseClass::ProcessMovement( pBasePlayer, pMove ); } bool CTFCGameMovement::CanAccelerate() { // Only allow the player to accelerate when in certain states. TFCPlayerState curState = m_pTFCPlayer->m_Shared.State_Get(); if ( curState == STATE_ACTIVE ) { return player->GetWaterJumpTime() == 0; } else if ( player->IsObserver() ) { return true; } else { return false; } } bool CTFCGameMovement::CheckJumpButton() { if ( BaseClass::CheckJumpButton() ) { m_pTFCPlayer->DoAnimationEvent( PLAYERANIMEVENT_JUMP ); return true; } else { return false; } }