#include "shaderlib/cshader.h" class color_projection_ps20_Static_Index { public: color_projection_ps20_Static_Index( ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderStaticTest_color_projection_ps20 0 class color_projection_ps20_Dynamic_Index { private: int m_nNEED_BLINDMK; #ifdef _DEBUG bool m_bNEED_BLINDMK; #endif public: void SetNEED_BLINDMK( int i ) { Assert( i >= 0 && i <= 1 ); m_nNEED_BLINDMK = i; #ifdef _DEBUG m_bNEED_BLINDMK = true; #endif } void SetNEED_BLINDMK( bool i ) { m_nNEED_BLINDMK = i ? 1 : 0; #ifdef _DEBUG m_bNEED_BLINDMK = true; #endif } private: int m_nNEED_ANOMYLIZE; #ifdef _DEBUG bool m_bNEED_ANOMYLIZE; #endif public: void SetNEED_ANOMYLIZE( int i ) { Assert( i >= 0 && i <= 1 ); m_nNEED_ANOMYLIZE = i; #ifdef _DEBUG m_bNEED_ANOMYLIZE = true; #endif } void SetNEED_ANOMYLIZE( bool i ) { m_nNEED_ANOMYLIZE = i ? 1 : 0; #ifdef _DEBUG m_bNEED_ANOMYLIZE = true; #endif } private: int m_nNEED_MONOCHROME; #ifdef _DEBUG bool m_bNEED_MONOCHROME; #endif public: void SetNEED_MONOCHROME( int i ) { Assert( i >= 0 && i <= 1 ); m_nNEED_MONOCHROME = i; #ifdef _DEBUG m_bNEED_MONOCHROME = true; #endif } void SetNEED_MONOCHROME( bool i ) { m_nNEED_MONOCHROME = i ? 1 : 0; #ifdef _DEBUG m_bNEED_MONOCHROME = true; #endif } public: color_projection_ps20_Dynamic_Index() { #ifdef _DEBUG m_bNEED_BLINDMK = false; #endif // _DEBUG m_nNEED_BLINDMK = 0; #ifdef _DEBUG m_bNEED_ANOMYLIZE = false; #endif // _DEBUG m_nNEED_ANOMYLIZE = 0; #ifdef _DEBUG m_bNEED_MONOCHROME = false; #endif // _DEBUG m_nNEED_MONOCHROME = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllDynamicVarsDefined = m_bNEED_BLINDMK && m_bNEED_ANOMYLIZE && m_bNEED_MONOCHROME; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG return ( 1 * m_nNEED_BLINDMK ) + ( 2 * m_nNEED_ANOMYLIZE ) + ( 4 * m_nNEED_MONOCHROME ) + 0; } }; #define shaderDynamicTest_color_projection_ps20 psh_forgot_to_set_dynamic_NEED_BLINDMK + psh_forgot_to_set_dynamic_NEED_ANOMYLIZE + psh_forgot_to_set_dynamic_NEED_MONOCHROME + 0