//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //===========================================================================// #ifndef NETWORKSERVER_H #define NETWORKSERVER_H #include "networksystem/inetworksystem.h" #include "netchannel.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class CPlayer; //----------------------------------------------------------------------------- // Server class //----------------------------------------------------------------------------- class CNetworkServer : public IConnectionlessPacketHandler, public INetworkMessageHandler, public ILookupChannel { public: CNetworkServer( ); virtual ~CNetworkServer(); bool Init( int nServerPort ); void Shutdown(); // IConnectionlessPacketHandler virtual bool ProcessConnectionlessPacket( CNetPacket *packet ); // process a connectionless packet // INetworkMessageHandler virtual void OnConnectionClosing( INetChannel *channel, char const *reason ); virtual void OnConnectionStarted( INetChannel *channel ); virtual void OnPacketStarted( int inseq, int outseq ); virtual void OnPacketFinished(); // ILookupChannel virtual CNetChannel *FindNetChannel( const netadr_t& from ) ; void ReadPackets(); void SendUpdates(); void AcceptConnection( const netadr_t& remote ); CPlayer *FindPlayerByAddress( const netadr_t& adr ); CPlayer *FindPlayerByNetChannel( INetChannel *chan ); CUDPSocket *m_pSocket; CUtlVector< CPlayer * > m_Players; }; //----------------------------------------------------------------------------- // Represents a connected player to the server //----------------------------------------------------------------------------- class CPlayer { public: CPlayer( CNetworkServer *server, netadr_t& remote ); void SendUpdate(); const netadr_t &GetRemoteAddress() { return m_NetChan.GetRemoteAddress(); } char const *GetName() { return "Foozle"; } void Shutdown(); CNetChannel m_NetChan; bool m_bMarkedForDeletion; }; #endif // NETWORKSERVER_H