//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // UI.h : main header file for the UI application // #if !defined(AFX_UI_H__D6AFABCC_5BD5_11D3_A5CF_005004039597__INCLUDED_) #define AFX_UI_H__D6AFABCC_5BD5_11D3_A5CF_005004039597__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CUIApp: // See UI.cpp for the implementation of this class // #include #include using std::string; using std::list; class CUIApp : public CWinApp { public: class CTFStatsExec { public: bool displayMM2; bool useSupportDir; bool persistPlayerStats; bool displayStartupInfo; bool elimOldPlayers; int elimDays; string TFStatsdirectory; string playerdirectory; string playerhttp; string logdirectory; string ruledirectory; string outputdirectory; string outputsubdir; string supportdirectory; string supporthttp; string inputfile; string fullpath; string getExecString(); }; string m_OutDir; string m_SupportDir; string m_SupportHTTPPath; string m_RuleDir; string m_TFStatsDir; string m_PlayerDir; string m_PlayerHTTPPath; bool displayMM2; bool useSupportDir; bool persistPlayerStats; bool displayStartupInfo; bool elimOldPlayers; int elimDays; list* m_pLogs; void execTFStats(); bool pause; int pauseSecs; bool FirstEverTimeRun; public: CUIApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CUIApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CUIApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; extern CUIApp theApp; ///////////////////////////////////////////////////////////////////////////// string& addSlash(string& tempbuf); string& removeSlash(string& tempbuf); //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_UI_H__D6AFABCC_5BD5_11D3_A5CF_005004039597__INCLUDED_)