//========= Copyright Valve Corporation, All rights reserved. ============// // // EXCLUDE_PATHS.CPP // // DVD Exclude paths. //=====================================================================================// #include "vxconsole.h" #define UM_CHECKSTATECHANGE (WM_USER + 100) #define UM_FIRSTTIMEPOPULATE (WM_USER + 101) #define MAX_TREE_DEPTH 32 #define ROOT_NAME "Xbox:\\" #define EXCLUDEPATHS_FILE "xbox_exclude_paths.txt" // known shipping 360 gamedirs struct GameName_t { const char *pName; bool bIsModPath; }; struct GamePath_t { CUtlString pathName; bool bIsModPath; }; GameName_t g_GameNames[] = { { "bin", false }, { "platform", false }, { "tf", true }, { "portal", true }, { "hl2", true }, { "episodic", true }, { "ep2", true } }; CUtlVector< CUtlString > g_ExcludePaths; BOOL g_bLinkGameDirs; inline bool PathLessThan( GamePath_t const &lhs, GamePath_t const &rhs ) { if ( lhs.bIsModPath != rhs.bIsModPath ) { // sort mod paths to the bottom return ( lhs.bIsModPath == false ); } return ( stricmp( lhs.pathName.String(), rhs.pathName.String() ) < 0 ); } CUtlRBTree< GamePath_t > g_PathTable( 0, 0, PathLessThan ); //----------------------------------------------------------------------------- // Add string to TreeView at specified level. Assumes an inorder insert. // A node (at specified depth) must be inserted before it's children. //----------------------------------------------------------------------------- static HTREEITEM AddItemToTree( HWND hWndTree, LPSTR lpszItem, int nLevel, bool bIsModPath ) { TVITEM tvi = { 0 }; TVINSERTSTRUCT tvins = { 0 }; static HTREEITEM s_hPrevItems[MAX_TREE_DEPTH]; if ( nLevel < 0 || nLevel >= MAX_TREE_DEPTH ) { Assert( 0 ); return NULL; } HTREEITEM hParent; HTREEITEM hPrev; if ( !nLevel ) { // one root item only, reset for ( int i = 0; i < ARRAYSIZE( s_hPrevItems ); i++ ) { s_hPrevItems[i] = NULL; } hParent = TVI_ROOT; hPrev = (HTREEITEM)TVI_FIRST; } else { hParent = s_hPrevItems[nLevel-1]; hPrev = s_hPrevItems[nLevel]; if ( !hParent ) { // parent should have been setup Assert( 0 ); return NULL; } if ( !hPrev ) { hPrev = TVI_FIRST; } } tvi.mask = TVIF_TEXT | TVIF_PARAM; tvi.pszText = lpszItem; tvi.cchTextMax = sizeof(tvi.pszText)/sizeof(tvi.pszText[0]); tvi.lParam = (LPARAM)MAKELONG( nLevel, bIsModPath ); tvins.item = tvi; tvins.hParent = hParent; tvins.hInsertAfter = hPrev; // Add the item to the tree-view control. hPrev = TreeView_InsertItem( hWndTree, &tvins ); s_hPrevItems[nLevel] = hPrev; if ( nLevel > 0 ) { // set a back link to its parent tvi.mask = TVIF_HANDLE; tvi.hItem = TreeView_GetParent( hWndTree, hPrev ); TreeView_SetItem( hWndTree, &tvi ); } return hPrev; } //----------------------------------------------------------------------------- // Purpose: Get list of files from current path that match pattern //----------------------------------------------------------------------------- static int GetFileList( const char* pDirPath, const char* pPattern, CUtlVector< CUtlString > &fileList ) { char sourcePath[MAX_PATH]; char fullPath[MAX_PATH]; bool bFindDirs; fileList.Purge(); strcpy( sourcePath, pDirPath ); int len = (int)strlen( sourcePath ); if ( !len ) { strcpy( sourcePath, ".\\" ); } else if ( sourcePath[len-1] != '\\' ) { sourcePath[len] = '\\'; sourcePath[len+1] = '\0'; } strcpy( fullPath, sourcePath ); if ( pPattern[0] == '\\' && pPattern[1] == '\0' ) { // find directories only bFindDirs = true; strcat( fullPath, "*" ); } else { // find files, use provided pattern bFindDirs = false; strcat( fullPath, pPattern ); } struct _finddata_t findData; intptr_t h = _findfirst( fullPath, &findData ); if ( h == -1 ) { return 0; } do { // dos attribute complexities i.e. _A_NORMAL is 0 if ( bFindDirs ) { // skip non dirs if ( !( findData.attrib & _A_SUBDIR ) ) continue; } else { // skip dirs if ( findData.attrib & _A_SUBDIR ) continue; } if ( !stricmp( findData.name, "." ) ) continue; if ( !stricmp( findData.name, ".." ) ) continue; char fileName[MAX_PATH]; strcpy( fileName, sourcePath ); strcat( fileName, findData.name ); int j = fileList.AddToTail(); fileList[j].Set( fileName ); } while ( !_findnext( h, &findData ) ); _findclose( h ); return fileList.Count(); } //----------------------------------------------------------------------------- // Purpose: Recursively determine directory tree //----------------------------------------------------------------------------- static void RecurseFileTree_r( const char *pBasePath, const char *pDirPath, int depth, CUtlVector< CUtlString > &dirList, bool bIsModPath ) { if ( depth >= 2 ) { // too much unecessary detail return; } // ignore path roots, only interested in subdirs const char *pSubName = pDirPath + strlen( pBasePath ); if ( pSubName[0] ) { GamePath_t gamePath; gamePath.pathName = pSubName; gamePath.bIsModPath = bIsModPath; int iIndex = g_PathTable.Find( gamePath ); if ( iIndex == g_PathTable.InvalidIndex() ) { g_PathTable.Insert( gamePath ); } } // recurse from source directory, get directories only CUtlVector< CUtlString > fileList; int dirCount = GetFileList( pDirPath, "\\", fileList ); if ( !dirCount ) { // add directory name to search tree int j = dirList.AddToTail(); dirList[j].Set( pDirPath ); return; } for ( int i=0; i= 0, Expand/Collapse up to specified depth. //----------------------------------------------------------------------------- void ExcludePathsDlg_Expand_r( HWND hWndTree, HTREEITEM hTree, int depth, int maxDepth, bool bExpand ) { if ( !hTree ) { return; } if ( maxDepth >= 0 && depth >= maxDepth ) { return; } int flags; if ( bExpand ) flags = TVE_EXPAND; else flags = TVE_COLLAPSE; TVITEM tvi = { 0 }; tvi.mask = TVIF_HANDLE | TVIF_CHILDREN; tvi.hItem = hTree; if ( TreeView_GetItem( hWndTree, &tvi ) ) { if ( tvi.cChildren ) { TreeView_Expand( hWndTree, hTree, flags ); HTREEITEM hChild = TreeView_GetChild( hWndTree, hTree ); if ( hChild ) { ExcludePathsDlg_Expand_r( hWndTree, hChild, depth+1, maxDepth, bExpand ); } } } else { return; } if ( !depth ) { // only iterate siblings of the parent's child return; } HTREEITEM hSibling = hTree; while ( 1 ) { hSibling = TreeView_GetNextSibling( hWndTree, hSibling ); if ( !hSibling ) { return; } tvi.hItem = hSibling; if ( TreeView_GetItem( hWndTree, &tvi ) ) { if ( tvi.cChildren ) { TreeView_Expand( hWndTree, hSibling, flags ); HTREEITEM hChild = TreeView_GetChild( hWndTree, hSibling ); if ( hChild ) { ExcludePathsDlg_Expand_r( hWndTree, hChild, depth+1, maxDepth, bExpand ); } } } } } //----------------------------------------------------------------------------- // ExcludePathsDlg_ExpandToShowState_r // //----------------------------------------------------------------------------- void ExcludePathsDlg_ExpandToShowState_r( HWND hWndTree, HTREEITEM hTree, int depth ) { if ( !hTree ) { return; } TVITEM tvi = { 0 }; tvi.mask = TVIF_HANDLE | TVIF_CHILDREN; tvi.hItem = hTree; if ( TreeView_GetItem( hWndTree, &tvi ) ) { int checkState = -1; bool bStateIsSame = ExcludePathsDlg_GetCheckState_r( hWndTree, hTree, 0, &checkState ); if ( tvi.cChildren && !bStateIsSame ) { TreeView_Expand( hWndTree, hTree, TVE_EXPAND ); HTREEITEM hChild = TreeView_GetChild( hWndTree, hTree ); if ( hChild ) { ExcludePathsDlg_ExpandToShowState_r( hWndTree, hChild, depth+1 ); } } } else { return; } if ( !depth ) { // only iterate siblings of the parent's child return; } HTREEITEM hSibling = hTree; while ( 1 ) { hSibling = TreeView_GetNextSibling( hWndTree, hSibling ); if ( !hSibling ) { return; } tvi.hItem = hSibling; if ( TreeView_GetItem( hWndTree, &tvi ) ) { int checkState = -1; bool bStateIsSame = ExcludePathsDlg_GetCheckState_r( hWndTree, hSibling, 0, &checkState ); if ( tvi.cChildren && !bStateIsSame ) { TreeView_Expand( hWndTree, hSibling, TVE_EXPAND ); HTREEITEM hChild = TreeView_GetChild( hWndTree, hSibling ); if ( hChild ) { ExcludePathsDlg_ExpandToShowState_r( hWndTree, hChild, depth+1 ); } } } } } //----------------------------------------------------------------------------- // ExcludePathsDlg_Find_r // //----------------------------------------------------------------------------- HTREEITEM ExcludePathsDlg_Find_r( HWND hWndTree, HTREEITEM hTree, int depth, const char *pBasePath, const char *pFindPath ) { TVITEM tvi = { 0 }; char szName[MAX_PATH]; tvi.mask = TVIF_HANDLE | TVIF_CHILDREN | TVIF_TEXT; tvi.hItem = hTree; tvi.pszText = szName; tvi.cchTextMax = sizeof( szName ); if ( !TreeView_GetItem( hWndTree, &tvi ) ) { return NULL; } char szPath[MAX_PATH]; V_ComposeFileName( pBasePath, szName, szPath, sizeof( szPath ) ); if ( !stricmp( szPath, pFindPath ) ) { return hTree; } if ( tvi.cChildren ) { HTREEITEM hChild = TreeView_GetChild( hWndTree, hTree ); if ( hChild ) { HTREEITEM hFindTree = ExcludePathsDlg_Find_r( hWndTree, hChild, depth+1, szPath, pFindPath ); if ( hFindTree ) { return hFindTree; } } } if ( !depth ) { // only iterate siblings of the parent's child return NULL; } // iterate siblings HTREEITEM hSibling = hTree; while ( 1 ) { hSibling = TreeView_GetNextSibling( hWndTree, hSibling ); if ( !hSibling ) { break; } tvi.hItem = hSibling; if ( !TreeView_GetItem( hWndTree, &tvi ) ) { break; } V_ComposeFileName( pBasePath, szName, szPath, sizeof( szPath ) ); if ( !stricmp( szPath, pFindPath ) ) { return hSibling; } if ( tvi.cChildren ) { HTREEITEM hChild = TreeView_GetChild( hWndTree, hSibling ); if ( hChild ) { HTREEITEM hFindTree = ExcludePathsDlg_Find_r( hWndTree, hChild, depth+1, szPath, pFindPath ); if ( hFindTree ) { return hFindTree; } } } } return NULL; } //----------------------------------------------------------------------------- // ExcludePathsDlg_BuildExcludeList_r // // An exclude path represents the path head, and thus does not need to iterate its children // if they are deemed to the same exclusion state. //----------------------------------------------------------------------------- void ExcludePathsDlg_BuildExcludeList_r( HWND hWndTree, HTREEITEM hTree, int depth, const char *pPath ) { int checkState = -1; bool bStateIsSame = ExcludePathsDlg_GetCheckState_r( hWndTree, hTree, 0, &checkState ); if ( checkState == -1 ) { return; } TVITEM tvi = { 0 }; char szName[MAX_PATH]; tvi.mask = TVIF_HANDLE | TVIF_CHILDREN | TVIF_TEXT; tvi.hItem = hTree; tvi.pszText = szName; tvi.cchTextMax = sizeof( szName ); if ( !TreeView_GetItem( hWndTree, &tvi ) ) { return; } char szPath[MAX_PATH]; V_ComposeFileName( pPath, szName, szPath, sizeof( szPath ) ); if ( checkState == 1 && ( bStateIsSame || !tvi.cChildren ) ) { // add to exclude list g_ExcludePaths.AddToTail( szPath ); } if ( !bStateIsSame && tvi.cChildren ) { // mixed states, must recurse to resolve HTREEITEM hChild = TreeView_GetChild( hWndTree, hTree ); if ( hChild ) { ExcludePathsDlg_BuildExcludeList_r( hWndTree, hChild, depth+1, szPath ); } } if ( !depth ) { // only iterate siblings of the parent's child return; } // iterate siblings HTREEITEM hSibling = hTree; while ( 1 ) { hSibling = TreeView_GetNextSibling( hWndTree, hSibling ); if ( !hSibling ) { break; } checkState = -1; bStateIsSame = ExcludePathsDlg_GetCheckState_r( hWndTree, hSibling, 0, &checkState ); if ( checkState == -1 ) { break; } tvi.hItem = hSibling; if ( !TreeView_GetItem( hWndTree, &tvi ) ) { break; } V_ComposeFileName( pPath, szName, szPath, sizeof( szPath ) ); if ( checkState == 1 && ( bStateIsSame || !tvi.cChildren ) ) { // add to exclude list g_ExcludePaths.AddToTail( szPath ); } if ( !bStateIsSame && tvi.cChildren ) { HTREEITEM hChild = TreeView_GetChild( hWndTree, hSibling ); if ( hChild ) { ExcludePathsDlg_BuildExcludeList_r( hWndTree, hChild, depth+1, szPath ); } } } } //----------------------------------------------------------------------------- // ExcludePathsDlg_SaveChanges // //----------------------------------------------------------------------------- void ExcludePathsDlg_SaveChanges( HWND hWnd ) { g_ExcludePaths.Purge(); HWND hWndTree = GetDlgItem( hWnd, IDC_PATHS_TREE ); ExcludePathsDlg_BuildExcludeList_r( hWndTree, TreeView_GetRoot( hWndTree ), 0, "" ); char szPath[MAX_PATH]; V_ComposeFileName( g_localPath, EXCLUDEPATHS_FILE, szPath, sizeof( szPath ) ); if ( !g_ExcludePaths.Count() ) { // no exclude paths unlink( szPath ); } else { FILE *fp = fopen( szPath, "wt" ); if ( !fp ) { Sys_MessageBox( "Error", "Could not open '%s' for writing\n", szPath ); return; } fprintf( fp, "// Auto-Generated by VXConsole - DO NOT MODIFY!\n" ); for ( int i = 0; i < g_ExcludePaths.Count(); i++ ) { // strip expected root path const char *pPath = g_ExcludePaths[i].String(); pPath += strlen( ROOT_NAME ); if ( !pPath[0] ) { // special code for root fprintf( fp, "*\n" ); break; } fprintf( fp, "\"\\%s\"\n", pPath ); } fclose( fp ); } } //----------------------------------------------------------------------------- // ExcludePathsDlg_Populate // // Generate a path table. //----------------------------------------------------------------------------- void ExcludePathsDlg_Populate( HWND hWnd, bool bRefresh ) { struct GamePath_t { CUtlString pathName; bool bIsModPath; }; CUtlVector< GamePath_t > gamePaths; // can skip the time consuming directory scan, unless forced if ( bRefresh || !g_PathTable.Count() ) { g_PathTable.Purge(); for ( int i = 0; i < ARRAYSIZE( g_GameNames ); i++ ) { char szTargetPath[MAX_PATH]; V_strncpy( szTargetPath, g_localPath, sizeof( szTargetPath ) ); V_AppendSlash( szTargetPath, sizeof( szTargetPath ) ); V_strncat( szTargetPath, g_GameNames[i].pName, sizeof( szTargetPath ) ); GamePath_t gamePath; gamePath.pathName = szTargetPath; gamePath.bIsModPath = g_GameNames[i].bIsModPath; gamePaths.AddToTail( gamePath ); } // iterate all game paths for ( int i = 0; i < gamePaths.Count(); i++ ) { CUtlVector< CUtlString > dirList; RecurseFileTree_r( g_localPath, gamePaths[i].pathName.String(), 0, dirList, gamePaths[i].bIsModPath ); } } // reset the tree HWND hWndTree = GetDlgItem( hWnd, IDC_PATHS_TREE ); TreeView_DeleteAllItems( hWndTree ); // reset and add root // only the root is at depth 0 AddItemToTree( hWndTree, ROOT_NAME, 0, false ); // build the tree view for ( int iIndex = g_PathTable.FirstInorder(); iIndex != g_PathTable.InvalidIndex(); iIndex = g_PathTable.NextInorder( iIndex ) ) { // due to sorting, number of slashes is depth const char *pString = g_PathTable[iIndex].pathName.String(); int depth = 0; for ( int j = 0; j < (int)strlen( pString ); j++ ) { if ( pString[j] == '\\' ) { depth++; } } if ( !depth ) { depth = 1; } char szPath[MAX_PATH]; V_FileBase( pString, szPath, sizeof( szPath ) ); AddItemToTree( hWndTree, szPath, depth, g_PathTable[iIndex].bIsModPath ); } HTREEITEM hTreeRoot = TreeView_GetRoot( hWndTree ); for ( int i = 0; i < g_ExcludePaths.Count(); i++ ) { HTREEITEM hTree = ExcludePathsDlg_Find_r( hWndTree, hTreeRoot, 0, "", g_ExcludePaths[i].String() ); if ( hTree ) { ExcludePathsDlg_SetCheckState_r( hWndTree, hTree, 0, true ); } } // expand the root node to show state ExcludePathsDlg_ExpandToShowState_r( hWndTree, hTreeRoot, 0 ); } //----------------------------------------------------------------------------- // ExcludePathsDlg_Setup // //----------------------------------------------------------------------------- void ExcludePathsDlg_Setup( HWND hWnd ) { TreeView_SetBkColor( GetDlgItem( hWnd, IDC_PATHS_TREE ), g_backgroundColor ); CheckDlgButton( hWnd, IDC_PATHS_LINKGAMEDIRS, g_bLinkGameDirs ? BST_CHECKED : BST_UNCHECKED ); // read the exisiting exclude paths g_ExcludePaths.Purge(); char szFilename[MAX_PATH]; V_ComposeFileName( g_localPath, EXCLUDEPATHS_FILE, szFilename, sizeof( szFilename ) ); if ( Sys_Exists( szFilename ) ) { Sys_LoadScriptFile( szFilename ); while ( 1 ) { char *pToken = Sys_GetToken( true ); if ( !pToken || !pToken[0] ) { break; } Sys_StripQuotesFromToken( pToken ); if ( !stricmp( pToken, "*" ) ) { pToken = ""; } else if ( pToken[0] == '\\' ) { pToken++; } char szPath[MAX_PATH]; V_ComposeFileName( ROOT_NAME, pToken, szPath, sizeof( szPath ) ); V_FixSlashes( szPath ); g_ExcludePaths.AddToTail( szPath ); } } } //----------------------------------------------------------------------------- // ExcludePathsDlg_Proc // //----------------------------------------------------------------------------- BOOL CALLBACK ExcludePathsDlg_Proc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) { HWND hWndTree; LPNMHDR lpnmh; HTREEITEM hTree; HTREEITEM hTreeRoot; int checkState; static bool s_bAllowPopulate = 0; switch ( message ) { case WM_INITDIALOG: ExcludePathsDlg_Setup( hWnd ); s_bAllowPopulate = true; return TRUE; case WM_NOTIFY: lpnmh = (LPNMHDR)lParam; if ( ( lpnmh->code == NM_CLICK ) && ( lpnmh->idFrom == IDC_PATHS_TREE ) ) { TVHITTESTINFO ht = {0}; DWORD dwpos = GetMessagePos(); ht.pt.x = GET_X_LPARAM( dwpos ); ht.pt.y = GET_Y_LPARAM( dwpos ); MapWindowPoints( HWND_DESKTOP, lpnmh->hwndFrom, &ht.pt, 1 ); TreeView_HitTest( lpnmh->hwndFrom, &ht ); if ( ht.flags & TVHT_ONITEMSTATEICON ) { PostMessage( hWnd, UM_CHECKSTATECHANGE, 0, (LPARAM)ht.hItem ); } } break; case UM_CHECKSTATECHANGE: hWndTree = GetDlgItem( hWnd, IDC_PATHS_TREE ); hTreeRoot = TreeView_GetRoot( hWndTree ); hTree = (HTREEITEM)lParam; checkState = TreeView_GetCheckState( hWndTree, hTree ); if ( checkState != -1 ) { TVITEM tvi = { 0 }; char szName[MAX_PATH]; tvi.mask = TVIF_HANDLE | TVIF_PARAM | TVIF_TEXT; tvi.hItem = hTree; tvi.pszText = szName; tvi.cchTextMax = sizeof( szName ); if ( !TreeView_GetItem( hWndTree, &tvi ) ) { break; } int nDepth = LOWORD( tvi.lParam ); bool bIsModPath = HIWORD( tvi.lParam ) != 0; if ( g_bLinkGameDirs && bIsModPath ) { // a mod path root is at depth 1 // a child of a mod path (depth > 1), will match all other children in mod paths // a mod path (depth = 1) will match all other modpaths ExcludePathsDlg_SetCheckStateLinked_r( hWndTree, hTreeRoot, 0, checkState, nDepth == 1 ? NULL : szName ); } else { ExcludePathsDlg_SetCheckState_r( hWndTree, hTree, 0, checkState ); } } break; case WM_PAINT: if ( s_bAllowPopulate ) { // unfortunate, but tree view needs to paint first before its state can be set // related to checkbox style which doesn't manifest until after WM_INITDIALOG // stall the initial population until after the first paint s_bAllowPopulate = false; PostMessage( hWnd, UM_FIRSTTIMEPOPULATE, 0, 0 ); } break; case UM_FIRSTTIMEPOPULATE: ExcludePathsDlg_Populate( hWnd, false ); break; case WM_COMMAND: switch ( LOWORD( wParam ) ) { case IDC_OK: ExcludePathsDlg_SaveChanges( hWnd ); EndDialog( hWnd, wParam ); return TRUE; case IDC_PATHS_RESCAN: ExcludePathsDlg_Populate( hWnd, true ); return TRUE; case IDC_PATHS_EXPAND: // expand from root hWndTree = GetDlgItem( hWnd, IDC_PATHS_TREE ); ExcludePathsDlg_Expand_r( hWndTree, TreeView_GetRoot( hWndTree ), 0, -1, true ); return TRUE; case IDC_PATHS_COLLAPSE: // collapse from root hWndTree = GetDlgItem( hWnd, IDC_PATHS_TREE ); ExcludePathsDlg_Expand_r( hWndTree, TreeView_GetRoot( hWndTree ), 0, -1, false ); return TRUE; case IDC_PATHS_LINKGAMEDIRS: g_bLinkGameDirs = IsDlgButtonChecked( hWnd, IDC_PATHS_LINKGAMEDIRS ); return TRUE; case IDCANCEL: case IDC_CANCEL: EndDialog( hWnd, wParam ); return TRUE; } break; } return FALSE; } //----------------------------------------------------------------------------- // ExcludePathsDlg_LoadConfig // //----------------------------------------------------------------------------- void ExcludePathsDlg_LoadConfig() { // get our config Sys_GetRegistryInteger( "ExcludePaths_LinkGameDirs", true, g_bLinkGameDirs ); } //----------------------------------------------------------------------------- // ExcludePathsDlg_SaveConfig // //----------------------------------------------------------------------------- void ExcludePathsDlg_SaveConfig() { Sys_SetRegistryInteger( "ExcludePaths_LinkGameDirs", g_bLinkGameDirs ); } //----------------------------------------------------------------------------- // ExcludePathsDlg_Init // //----------------------------------------------------------------------------- bool ExcludePathsDlg_Init() { return true; } //----------------------------------------------------------------------------- // ExcludePathsDlg_Open // //----------------------------------------------------------------------------- void ExcludePathsDlg_Open() { ExcludePathsDlg_LoadConfig(); int result = DialogBox( g_hInstance, MAKEINTRESOURCE( IDD_EXCLUDEPATHS ), g_hDlgMain, ( DLGPROC )ExcludePathsDlg_Proc ); if ( LOWORD( result ) != IDC_OK ) return; ExcludePathsDlg_SaveConfig(); }