//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "baseanimatedtextureproxy.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" class CAnimatedOffsetTextureProxy : public CBaseAnimatedTextureProxy { public: CAnimatedOffsetTextureProxy() : m_flFrameOffset( 0.0f ) {} virtual ~CAnimatedOffsetTextureProxy() {} virtual float GetAnimationStartTime( void* pBaseEntity ); virtual void OnBind( void *pBaseEntity ); protected: float m_flFrameOffset; }; EXPOSE_INTERFACE( CAnimatedOffsetTextureProxy, IMaterialProxy, "AnimatedOffsetTexture" IMATERIAL_PROXY_INTERFACE_VERSION ); //----------------------------------------------------------------------------- // Purpose: // Input : pArg - // Output : float //----------------------------------------------------------------------------- float CAnimatedOffsetTextureProxy::GetAnimationStartTime( void* pArg ) { return m_flFrameOffset; } //----------------------------------------------------------------------------- // Purpose: // Input : *pBaseEntity - //----------------------------------------------------------------------------- void CAnimatedOffsetTextureProxy::OnBind( void *pBaseEntity ) { C_BaseEntity* pEntity = (C_BaseEntity*)pBaseEntity; if ( pEntity ) { m_flFrameOffset = pEntity->GetTextureAnimationStartTime(); } // Call into the base class CBaseAnimatedTextureProxy::OnBind( pBaseEntity ); }