//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // Client-side CBasePlayer #ifndef C_PHYSBOX_H #define C_PHYSBOX_H #pragma once #include "c_baseentity.h" class C_PhysBox : public C_BaseEntity { public: DECLARE_CLASS( C_PhysBox, C_BaseEntity ); DECLARE_CLIENTCLASS(); C_PhysBox(); virtual ~C_PhysBox(); virtual ShadowType_t ShadowCastType(); public: float m_mass; // TEST.. }; #endif