//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #if !defined( C_TE_BASEBEAM_H ) #define C_TE_BASEBEAM_H #ifdef _WIN32 #pragma once #endif #include "c_basetempentity.h" //----------------------------------------------------------------------------- // Purpose: Base entity for beam te's //----------------------------------------------------------------------------- class C_TEBaseBeam : public C_BaseTempEntity { public: DECLARE_CLASS( C_TEBaseBeam, C_BaseTempEntity ); DECLARE_CLIENTCLASS(); private: public: C_TEBaseBeam( void ); virtual ~C_TEBaseBeam( void ); virtual void PreDataUpdate( DataUpdateType_t updateType ); virtual void PostDataUpdate( DataUpdateType_t updateType ); public: int m_nModelIndex; int m_nHaloIndex; int m_nStartFrame; int m_nFrameRate; float m_fLife; float m_fWidth; float m_fEndWidth; int m_nFadeLength; float m_fAmplitude; int r, g, b, a; int m_nSpeed; int m_nFlags; }; EXTERN_RECV_TABLE(DT_BaseBeam); #endif // C_TE_BASEBEAM_H