//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// //====== Copyright © 1996-2003, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #include "cbase.h" #include "hudelement.h" #include #include #include "clientmode_csnormal.h" #include "cs_gamerules.h" #include "hud_numericdisplay.h" class CHudArmor : public CHudElement, public CHudNumericDisplay { public: DECLARE_CLASS_SIMPLE( CHudArmor, CHudNumericDisplay ); CHudArmor( const char *name ); virtual bool ShouldDraw(); virtual void Paint(); virtual void Init(); virtual void ApplySchemeSettings( IScheme *scheme ); private: CHudTexture *m_pArmorIcon; CHudTexture *m_pArmor_HelmetIcon; CPanelAnimationVarAliasType( float, icon_xpos, "icon_xpos", "0", "proportional_float" ); CPanelAnimationVarAliasType( float, icon_ypos, "icon_ypos", "2", "proportional_float" ); float icon_wide; float icon_tall; }; DECLARE_HUDELEMENT( CHudArmor ); CHudArmor::CHudArmor( const char *pName ) : CHudNumericDisplay( NULL, "HudArmor" ), CHudElement( pName ) { SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD ); } void CHudArmor::Init() { SetIndent(true); } void CHudArmor::ApplySchemeSettings( IScheme *scheme ) { BaseClass::ApplySchemeSettings( scheme ); if( !m_pArmorIcon ) { m_pArmorIcon = gHUD.GetIcon( "shield_bright" ); } if( !m_pArmor_HelmetIcon ) { m_pArmor_HelmetIcon = gHUD.GetIcon( "shield_kevlar_bright" ); } if( m_pArmorIcon ) { icon_tall = GetTall() - YRES(2); float scale = icon_tall / (float)m_pArmorIcon->Height(); icon_wide = ( scale ) * (float)m_pArmorIcon->Width(); } } bool CHudArmor::ShouldDraw() { C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer(); if ( pPlayer ) { return !pPlayer->IsObserver(); } else { return false; } } void CHudArmor::Paint() { // Update the time. C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer(); if ( pPlayer ) { if( pPlayer->HasHelmet() && (int)pPlayer->ArmorValue() > 0 ) { if( m_pArmor_HelmetIcon ) { m_pArmor_HelmetIcon->DrawSelf( icon_xpos, icon_ypos, icon_wide, icon_tall, GetFgColor() ); } } else { if( m_pArmorIcon ) { m_pArmorIcon->DrawSelf( icon_xpos, icon_ypos, icon_wide, icon_tall, GetFgColor() ); } } SetDisplayValue( (int)pPlayer->ArmorValue() ); SetShouldDisplayValue( true ); BaseClass::Paint(); } }