//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Client Side Effects for the env_portal_path_track. // //=============================================================================// #include "cbase.h" #include "env_portal_path_track_shared.h" #include "particles_simple.h" #include "particles_attractor.h" class C_EnvPortalPathTrack : public C_BaseEntity { DECLARE_CLASS( C_EnvPortalPathTrack, C_BaseEntity ); DECLARE_CLIENTCLASS(); public: void OnDataChanged( DataUpdateType_t updateType ); RenderGroup_t GetRenderGroup( void ); void ClientThink( void ); void NotifyShouldTransmit( ShouldTransmitState_t state ); void UpdateParticles_Inactive( void ); void UpdateParticles_Active( void ); private: float m_flScale; int m_nState; float m_flDuration; float m_flStartTime; bool m_bTrackActive; bool m_bEndpointActive; bool SetupEmitters( void ); // Init our particle emitters CSmartPtr m_pSimpleEmitter; // particle system, emits particles CSmartPtr m_pAttractorEmitter; // particle system, attracts particles }; IMPLEMENT_CLIENTCLASS_DT( C_EnvPortalPathTrack, DT_EnvPortalPathTrack, CEnvPortalPathTrack ) RecvPropBool( RECVINFO(m_bTrackActive) ), RecvPropBool( RECVINFO(m_bEndpointActive) ), RecvPropInt( RECVINFO(m_nState) ), END_RECV_TABLE() //----------------------------------------------------------------------------- // Purpose: // Output : RenderGroup_t //----------------------------------------------------------------------------- RenderGroup_t C_EnvPortalPathTrack::GetRenderGroup( void ) { return RENDER_GROUP_TRANSLUCENT_ENTITY; } //----------------------------------------------------------------------------- // Purpose: // Input : updateType - //----------------------------------------------------------------------------- void C_EnvPortalPathTrack::OnDataChanged( DataUpdateType_t updateType ) { BaseClass::OnDataChanged( updateType ); if ( updateType == DATA_UPDATE_CREATED ) { SetNextClientThink( CLIENT_THINK_ALWAYS ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool C_EnvPortalPathTrack::SetupEmitters( void ) { // Setup the basic core emitter if ( m_pSimpleEmitter.IsValid() == false ) { m_pSimpleEmitter = CSimpleEmitter::Create( "portaltracktrainendpoint" ); if ( m_pSimpleEmitter.IsValid() == false ) return false; } // Setup the attractor emitter if ( m_pAttractorEmitter.IsValid() == false ) { m_pAttractorEmitter = CParticleAttractor::Create( GetAbsOrigin(), "portaltracktrainendpointattractor" ); if ( m_pAttractorEmitter.IsValid() == false ) return false; } return true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_EnvPortalPathTrack::ClientThink( void ) { if ( gpGlobals->frametime <= 0.0f ) return; switch( m_nState ) { case PORTAL_PATH_TRACK_STATE_OFF: break; case PORTAL_PATH_TRACK_STATE_INACTIVE: UpdateParticles_Inactive(); break; case PORTAL_PATH_TRACK_STATE_ACTIVE: UpdateParticles_Active(); break; } } void C_EnvPortalPathTrack::UpdateParticles_Inactive( void ) { } void C_EnvPortalPathTrack::UpdateParticles_Active ( void ) { // Emitters must be valid if ( SetupEmitters() == false ) return; // Reset our sort origin m_pSimpleEmitter->SetSortOrigin( GetAbsOrigin() ); SimpleParticle *sParticle; // Do the charging particles m_pAttractorEmitter->SetAttractorOrigin( GetAbsOrigin() ); Vector forward, right, up; AngleVectors( GetAbsAngles(), &forward, &right, &up ); Vector offset; float dist; int numParticles = floor( 4.0f ); for ( int i = 0; i < numParticles; i++ ) { dist = random->RandomFloat( 4.0f, 64.0f ); offset = forward * dist; dist = RemapValClamped( dist, 4.0f, 64.0f, 6.0f, 1.0f ); offset += right * random->RandomFloat( -4.0f * dist, 4.0f * dist ); offset += up * random->RandomFloat( -4.0f * dist, 4.0f * dist ); offset += GetAbsOrigin(); sParticle = (SimpleParticle *) m_pAttractorEmitter->AddParticle( sizeof(SimpleParticle), m_pAttractorEmitter->GetPMaterial( "effects/strider_muzzle" ), offset ); if ( sParticle == NULL ) return; sParticle->m_vecVelocity = Vector(0,0,8); sParticle->m_flDieTime = 0.5f; sParticle->m_flLifetime = 0.0f; sParticle->m_flRoll = Helper_RandomInt( 0, 360 ); sParticle->m_flRollDelta = 0.0f; float alpha = 255; sParticle->m_uchColor[0] = alpha; sParticle->m_uchColor[1] = alpha; sParticle->m_uchColor[2] = alpha; sParticle->m_uchStartAlpha = alpha; sParticle->m_uchEndAlpha = 0; sParticle->m_uchStartSize = random->RandomFloat( 1, 2 ); sParticle->m_uchEndSize = 0; } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_EnvPortalPathTrack::NotifyShouldTransmit( ShouldTransmitState_t state ) { BaseClass::NotifyShouldTransmit( state ); // Turn off if ( state == SHOULDTRANSMIT_END ) { SetNextClientThink( CLIENT_THINK_NEVER ); } // Turn on if ( state == SHOULDTRANSMIT_START ) { SetNextClientThink( CLIENT_THINK_ALWAYS ); } }