//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "cbase.h" #include "tf_weapon_boomerang.h" #include "decals.h" // Client specific. #ifdef CLIENT_DLL #include "c_tf_player.h" // Server specific. #else #include "tf_player.h" #endif //============================================================================= // // Weapon Boomerang tables. // IMPLEMENT_NETWORKCLASS_ALIASED( TFBoomerang, DT_TFWeaponBoomerang ) BEGIN_NETWORK_TABLE( CTFBoomerang, DT_TFWeaponBoomerang ) END_NETWORK_TABLE() BEGIN_PREDICTION_DATA( CTFBoomerang ) END_PREDICTION_DATA() LINK_ENTITY_TO_CLASS( tf_weapon_boomerang, CTFBoomerang ); PRECACHE_WEAPON_REGISTER( tf_weapon_boomerang ); //============================================================================= // // Weapon Boomerang functions. // //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTFBoomerang::CTFBoomerang() { }