//========= Copyright Valve Corporation, All rights reserved. ============// // // //============================================================================= #include "cbase.h" #include "tf_weapon_tranq.h" #include "tf_fx_shared.h" // Client specific. #ifdef CLIENT_DLL #include "c_tf_player.h" // Server specific. #else #include "tf_player.h" #endif //============================================================================= // // Weapon Tranq tables. // IMPLEMENT_NETWORKCLASS_ALIASED( TFTranq, DT_WeaponTranq ) BEGIN_NETWORK_TABLE( CTFTranq, DT_WeaponTranq ) END_NETWORK_TABLE() BEGIN_PREDICTION_DATA( CTFTranq ) END_PREDICTION_DATA() LINK_ENTITY_TO_CLASS( tf_weapon_tranq, CTFTranq ); PRECACHE_WEAPON_REGISTER( tf_weapon_tranq ); // Server specific. #ifndef CLIENT_DLL BEGIN_DATADESC( CTFTranq ) END_DATADESC() #endif //============================================================================= // // Weapon Tranq functions. //