//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include #include "tfc_weapon_parse.h" FileWeaponInfo_t* CreateWeaponInfo() { return new CTFCWeaponInfo; } CTFCWeaponInfo::CTFCWeaponInfo() { } void CTFCWeaponInfo::Parse( KeyValues *pKeyValuesData, const char *szWeaponName ) { BaseClass::Parse( pKeyValuesData, szWeaponName ); }