//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Hooks and classes for the support of humanoid NPCs with // groovy facial animation capabilities, aka, "Actors" // //=============================================================================// #include "cbase.h" #include "AI_Interest_Target.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" bool CAI_InterestTarget_t::IsThis( CBaseEntity *pThis ) { return (pThis == m_hTarget); }; const Vector &CAI_InterestTarget_t::GetPosition( void ) { if (m_eType == LOOKAT_ENTITY && m_hTarget != NULL) { m_vecPosition = m_hTarget->EyePosition(); } return m_vecPosition; }; bool CAI_InterestTarget_t::IsActive( void ) { if (m_flEndTime < gpGlobals->curtime) return false; if (m_eType == LOOKAT_ENTITY && m_hTarget == NULL) return false; return true; }; float CAI_InterestTarget_t::Interest( void ) { float t = (gpGlobals->curtime - m_flStartTime) / (m_flEndTime - m_flStartTime); if (t < 0.0f || t > 1.0f) return 0.0f; if (m_flRamp && t < 1 - m_flRamp) { //t = t / m_flRamp; t = 1.0 - ExponentialDecay( 0.2, m_flRamp, t ); //t = 1.0 - ExponentialDecay( 0.01, 1 - m_flRamp, t ); } else if (t > 1.0f - m_flRamp) { t = (1.0 - t) / m_flRamp; t = 3.0f * t * t - 2.0f * t * t * t; } else { t = 1.0f; } // ramp t *= m_flInterest; return t; } void CAI_InterestTarget::Add( CBaseEntity *pTarget, float flImportance, float flDuration, float flRamp ) { int i; for (i = 0; i < Count(); i++) { CAI_InterestTarget_t &target = Element( i ); if (target.m_hTarget == pTarget && target.m_flRamp == 0) { if (target.m_flStartTime == gpGlobals->curtime) { flImportance = MAX( flImportance, target.m_flInterest ); } Remove( i ); break; } } Add( CAI_InterestTarget_t::LOOKAT_ENTITY, pTarget, Vector( 0, 0, 0 ), flImportance, flDuration, flRamp ); } void CAI_InterestTarget::Add( const Vector &vecPosition, float flImportance, float flDuration, float flRamp ) { int i; for (i = 0; i < Count(); i++) { CAI_InterestTarget_t &target = Element( i ); if (target.m_vecPosition == vecPosition) { Remove( i ); break; } } Add( CAI_InterestTarget_t::LOOKAT_POSITION, NULL, vecPosition, flImportance, flDuration, flRamp ); } void CAI_InterestTarget::Add( CBaseEntity *pTarget, const Vector &vecPosition, float flImportance, float flDuration, float flRamp ) { int i; for (i = 0; i < Count(); i++) { CAI_InterestTarget_t &target = Element( i ); if (target.m_hTarget == pTarget) { if (target.m_flStartTime == gpGlobals->curtime) { flImportance = MAX( flImportance, target.m_flInterest ); } Remove( i ); break; } } Add( CAI_InterestTarget_t::LOOKAT_BOTH, pTarget, vecPosition, flImportance, flDuration, flRamp ); } void CAI_InterestTarget::Add( CAI_InterestTarget_t::CAI_InterestTarget_e type, CBaseEntity *pTarget, const Vector &vecPosition, float flImportance, float flDuration, float flRamp ) { int i = AddToTail(); CAI_InterestTarget_t &target = Element( i ); target.m_eType = type; target.m_hTarget = pTarget; target.m_vecPosition = vecPosition; target.m_flInterest = flImportance; target.m_flStartTime = gpGlobals->curtime; target.m_flEndTime = gpGlobals->curtime + flDuration; target.m_flRamp = flRamp / flDuration; }