//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef SERVERNETWORKPROPERTY_H #define SERVERNETWORKPROPERTY_H #ifdef _WIN32 #pragma once #endif #include "iservernetworkable.h" #include "server_class.h" #include "edict.h" #include "timedeventmgr.h" // // Lightweight base class for networkable data on the server. // class CServerNetworkProperty : public IServerNetworkable, public IEventRegisterCallback { public: DECLARE_CLASS_NOBASE( CServerNetworkProperty ); DECLARE_DATADESC(); public: CServerNetworkProperty(); virtual ~CServerNetworkProperty(); public: // IServerNetworkable implementation. virtual IHandleEntity *GetEntityHandle( ); virtual edict_t *GetEdict() const; virtual CBaseNetworkable* GetBaseNetworkable(); virtual CBaseEntity* GetBaseEntity(); virtual ServerClass* GetServerClass(); virtual const char* GetClassName() const; virtual void Release(); virtual int AreaNum() const; virtual PVSInfo_t* GetPVSInfo(); public: // Other public methods void Init( CBaseEntity *pEntity ); void AttachEdict( edict_t *pRequiredEdict = NULL ); // Methods to get the entindex + edict int entindex() const; edict_t *edict(); const edict_t *edict() const; // Sets the edict pointer (for swapping edicts) void SetEdict( edict_t *pEdict ); // All these functions call through to CNetStateMgr. // See CNetStateMgr for details about these functions. void NetworkStateForceUpdate(); void NetworkStateChanged(); void NetworkStateChanged( unsigned short offset ); // Marks the PVS information dirty void MarkPVSInformationDirty(); // Marks for deletion void MarkForDeletion(); bool IsMarkedForDeletion() const; // Sets the network parent void SetNetworkParent( EHANDLE hParent ); CServerNetworkProperty* GetNetworkParent(); // This is useful for entities that don't change frequently or that the client // doesn't need updates on very often. If you use this mode, the server will only try to // detect state changes every N seconds, so it will save CPU cycles and bandwidth. // // Note: N must be less than AUTOUPDATE_MAX_TIME_LENGTH. // // Set back to zero to disable the feature. // // This feature works on top of manual mode. // - If you turn it on and manual mode is off, it will autodetect changes every N seconds. // - If you turn it on and manual mode is on, then every N seconds it will only say there // is a change if you've called NetworkStateChanged. void SetUpdateInterval( float N ); // You can use this to override any entity's ShouldTransmit behavior. // void SetTransmitProxy( CBaseTransmitProxy *pProxy ); // This version does a PVS check which also checks for connected areas bool IsInPVS( const CCheckTransmitInfo *pInfo ); // This version doesn't do the area check bool IsInPVS( const edict_t *pRecipient, const void *pvs, int pvssize ); // Called by the timed event manager when it's time to detect a state change. virtual void FireEvent(); // Recomputes PVS information void RecomputePVSInformation(); private: // Detaches the edict.. should only be called by CBaseNetworkable's destructor. void DetachEdict(); CBaseEntity *GetOuter(); // Marks the networkable that it will should transmit void SetTransmit( CCheckTransmitInfo *pInfo ); private: CBaseEntity *m_pOuter; // CBaseTransmitProxy *m_pTransmitProxy; edict_t *m_pPev; PVSInfo_t m_PVSInfo; ServerClass *m_pServerClass; // NOTE: This state is 'owned' by the entity. It's only copied here // also to help improve cache performance in networking code. EHANDLE m_hParent; // Counters for SetUpdateInterval. CEventRegister m_TimerEvent; bool m_bPendingStateChange : 1; // friend class CBaseTransmitProxy; }; //----------------------------------------------------------------------------- // inline methods // TODOMO does inline work on virtual functions ? //----------------------------------------------------------------------------- inline CBaseNetworkable* CServerNetworkProperty::GetBaseNetworkable() { return NULL; } inline CBaseEntity* CServerNetworkProperty::GetBaseEntity() { return m_pOuter; } inline CBaseEntity *CServerNetworkProperty::GetOuter() { return m_pOuter; } inline PVSInfo_t *CServerNetworkProperty::GetPVSInfo() { return &m_PVSInfo; } //----------------------------------------------------------------------------- // Marks the PVS information dirty //----------------------------------------------------------------------------- inline void CServerNetworkProperty::MarkPVSInformationDirty() { if ( m_pPev ) { m_pPev->m_fStateFlags |= FL_EDICT_DIRTY_PVS_INFORMATION; } } //----------------------------------------------------------------------------- // Sets/gets the network parent //----------------------------------------------------------------------------- inline void CServerNetworkProperty::SetNetworkParent( EHANDLE hParent ) { m_hParent = hParent; } //----------------------------------------------------------------------------- // Methods related to the net state mgr //----------------------------------------------------------------------------- inline void CServerNetworkProperty::NetworkStateForceUpdate() { if ( m_pPev ) m_pPev->StateChanged(); } inline void CServerNetworkProperty::NetworkStateChanged() { // If we're using the timer, then ignore this call. if ( m_TimerEvent.IsRegistered() ) { // If we're waiting for a timer event, then queue the change so it happens // when the timer goes off. m_bPendingStateChange = true; } else { if ( m_pPev ) m_pPev->StateChanged(); } } inline void CServerNetworkProperty::NetworkStateChanged( unsigned short varOffset ) { // If we're using the timer, then ignore this call. if ( m_TimerEvent.IsRegistered() ) { // If we're waiting for a timer event, then queue the change so it happens // when the timer goes off. m_bPendingStateChange = true; } else { if ( m_pPev ) m_pPev->StateChanged( varOffset ); } } //----------------------------------------------------------------------------- // Methods to get the entindex + edict //----------------------------------------------------------------------------- inline int CServerNetworkProperty::entindex() const { return ENTINDEX( m_pPev ); } inline edict_t* CServerNetworkProperty::GetEdict() const { // This one's virtual, that's why we have to two other versions return m_pPev; } inline edict_t *CServerNetworkProperty::edict() { return m_pPev; } inline const edict_t *CServerNetworkProperty::edict() const { return m_pPev; } //----------------------------------------------------------------------------- // Sets the edict pointer (for swapping edicts) //----------------------------------------------------------------------------- inline void CServerNetworkProperty::SetEdict( edict_t *pEdict ) { m_pPev = pEdict; } inline int CServerNetworkProperty::AreaNum() const { const_cast(this)->RecomputePVSInformation(); return m_PVSInfo.m_nAreaNum; } #endif // SERVERNETWORKPROPERTY_H