//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ACTANIMATING_H #define ACTANIMATING_H #ifdef _WIN32 #pragma once #endif #include "baseanimating.h" class CActAnimating : public CBaseAnimating { public: DECLARE_CLASS( CActAnimating, CBaseAnimating ); void SetActivity( Activity act ); inline Activity GetActivity( void ) { return m_Activity; } virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } DECLARE_DATADESC(); private: Activity m_Activity; }; #endif // ACTANIMATING_H