//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Events that are available to all NPCs. // //=============================================================================// #include "cbase.h" #include "ai_basenpc.h" #include "eventlist.h" #include "stringregistry.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //============================================================================= // Init static variables //============================================================================= CStringRegistry* CAI_BaseNPC::m_pEventSR = NULL; int CAI_BaseNPC::m_iNumEvents = 0; //----------------------------------------------------------------------------- // Purpose: Add an activity to the activity string registry and increment // the acitivty counter //----------------------------------------------------------------------------- void CAI_BaseNPC::AddEventToSR(const char *eventName, int eventID) { MEM_ALLOC_CREDIT(); Assert( m_pEventSR ); m_pEventSR->AddString( eventName, eventID ); m_iNumEvents++; } //----------------------------------------------------------------------------- // Purpose: Given and activity ID, return the activity name //----------------------------------------------------------------------------- const char *CAI_BaseNPC::GetEventName(int eventID) { const char *name = m_pEventSR->GetStringText( eventID ); return name; } //----------------------------------------------------------------------------- // Purpose: Given and activity name, return the activity ID //----------------------------------------------------------------------------- int CAI_BaseNPC::GetEventID(const char* eventName) { return m_pEventSR->GetStringID( eventName ); }