//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "cbase.h" #include "game.h" #include "ai_looktarget.h" // Mothballing this entity to get rid of it. info_hint does its job better (sjb) //LINK_ENTITY_TO_CLASS( ai_looktarget, CAI_LookTarget ); BEGIN_DATADESC( CAI_LookTarget ) // Keyfields DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ), DEFINE_KEYFIELD( m_iContext, FIELD_INTEGER, "context" ), DEFINE_KEYFIELD( m_iPriority, FIELD_INTEGER, "priority" ), DEFINE_KEYFIELD( m_flMaxDist, FIELD_FLOAT, "maxdist" ), // Fields DEFINE_FIELD( m_flTimeNextAvailable, FIELD_TIME ), END_DATADESC() //--------------------------------------------------------- //--------------------------------------------------------- int CAI_LookTarget::DrawDebugTextOverlays(void) { int text_offset = BaseClass::DrawDebugTextOverlays(); if (m_debugOverlays & OVERLAY_BBOX_BIT) { int color = random->RandomInt( 50, 255 ); NDebugOverlay::Cross3D( GetAbsOrigin(), 12, color, color, color, false, 0.1 ); } if (m_debugOverlays & OVERLAY_TEXT_BIT) { char tempstr[512]; if( !IsEnabled() ) { Q_snprintf(tempstr,sizeof(tempstr),"DISABLED" ); EntityText(text_offset,tempstr,0); text_offset++; } if( IsEligible( NULL ) ) { Q_snprintf(tempstr,sizeof(tempstr),"Eligible" ); EntityText(text_offset,tempstr,0); text_offset++; } else { Q_snprintf(tempstr,sizeof(tempstr),"NOT Eligible for selection"); EntityText(text_offset,tempstr,0); text_offset++; } } return text_offset; } //--------------------------------------------------------- //--------------------------------------------------------- bool CAI_LookTarget::IsEligible( CBaseEntity *pLooker ) { if( !IsEnabled() ) return false; if( !IsAvailable() ) return false; if( pLooker ) { float maxdistsqr = m_flMaxDist * m_flMaxDist; Vector vecPos = GetAbsOrigin(); if( vecPos.DistToSqr( pLooker->WorldSpaceCenter() ) > maxdistsqr ) { return false; } } return true; } //--------------------------------------------------------- // Someone's reserving this entity because they're going // to attempt to look at it for flDuration seconds. We'll // make it unavailable to anyone else for that time. //--------------------------------------------------------- void CAI_LookTarget::Reserve( float flDuration ) { m_flTimeNextAvailable = gpGlobals->curtime + flDuration; if( HasSpawnFlags( SF_LOOKTARGET_ONLYONCE ) ) { // No one will look at this again. Disable(); } } //--------------------------------------------------------- //--------------------------------------------------------- CAI_LookTarget *CAI_LookTarget::GetFirstLookTarget() { CBaseEntity *pEnt; string_t iszLookTarget = FindPooledString( "ai_looktarget" ); if( iszLookTarget == NULL_STRING ) { return NULL; } pEnt = gEntList.FirstEnt(); while( pEnt && pEnt->m_iClassname != iszLookTarget ) { pEnt = gEntList.NextEnt( pEnt ); } return (CAI_LookTarget*)pEnt; } //--------------------------------------------------------- //--------------------------------------------------------- CAI_LookTarget *CAI_LookTarget::GetNextLookTarget( CAI_LookTarget *pCurrentTarget ) { CBaseEntity *pEnt; string_t iszLookTarget = FindPooledString( "ai_looktarget" ); if( iszLookTarget == NULL_STRING ) { return NULL; } pEnt = gEntList.NextEnt( pCurrentTarget ); while( pEnt && pEnt->m_iClassname != iszLookTarget ) { pEnt = gEntList.NextEnt( pEnt ); } return (CAI_LookTarget*)pEnt; }