//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $NoKeywords: $ //=============================================================================// #ifndef COMBATWEAPON_H #define COMBATWEAPON_H #ifdef _WIN32 #pragma once #endif #include "entityoutput.h" #include "basecombatweapon_shared.h" //----------------------------------------------------------------------------- // Bullet types //----------------------------------------------------------------------------- // ----------------------------------------- // Sounds // ----------------------------------------- struct animevent_t; extern void SpawnBlood(Vector vecSpot, const Vector &vecDir, int bloodColor, float flDamage); #endif // COMBATWEAPON_H