//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef CLIENT_H #define CLIENT_H #ifdef _WIN32 #pragma once #endif class CCommand; class CUserCmd; class CBasePlayer; void ClientActive( edict_t *pEdict, bool bLoadGame ); void ClientPutInServer( edict_t *pEdict, const char *playername ); void ClientCommand( CBasePlayer *pSender, const CCommand &args ); void ClientPrecache( void ); // Game specific precaches void ClientGamePrecache( void ); const char *GetGameDescription( void ); void Host_Say( edict_t *pEdict, bool teamonly ); #endif // CLIENT_H