//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef HOLIDAY_GIFT_H #define HOLIDAY_GIFT_H #ifdef _WIN32 #pragma once #endif #include "items.h" class CHolidayGift: public CItem { public: DECLARE_CLASS( CHolidayGift, CItem ); public: virtual void Precache(); virtual void Spawn( void ); virtual bool MyTouch( CBasePlayer *pBasePlayer ); virtual void ItemTouch( CBaseEntity *pOther ); void DropSoundThink( void ); public: static CHolidayGift* Create( const Vector &position, const QAngle &angles, const QAngle &eyeAngles, const Vector &velocity, CBaseCombatCharacter *pOwner ); }; #endif // HOLIDAY_GIFT_H