//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "baseparticleentity.h" #include "sendproxy.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CEnvStarfield : public CBaseEntity { DECLARE_CLASS( CEnvStarfield, CBaseEntity ); public: DECLARE_SERVERCLASS(); DECLARE_DATADESC(); virtual void Precache(); virtual void Spawn( void ); virtual int UpdateTransmitState(void); // Inputs void InputTurnOn( inputdata_t &inputdata ); void InputTurnOff( inputdata_t &inputdata ); void InputSetDensity( inputdata_t &inputdata ); private: CNetworkVar( bool, m_bOn ); CNetworkVar( float, m_flDensity ); }; BEGIN_DATADESC( CEnvStarfield ) DEFINE_FIELD( m_bOn, FIELD_BOOLEAN ), DEFINE_FIELD( m_flDensity, FIELD_FLOAT ), DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ), DEFINE_INPUTFUNC( FIELD_FLOAT, "SetDensity", InputSetDensity ), END_DATADESC() IMPLEMENT_SERVERCLASS_ST( CEnvStarfield, DT_EnvStarfield ) SendPropInt( SENDINFO(m_bOn), 1, SPROP_UNSIGNED ), SendPropFloat( SENDINFO(m_flDensity), 0, SPROP_NOSCALE), END_SEND_TABLE() LINK_ENTITY_TO_CLASS( env_starfield, CEnvStarfield ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvStarfield::Spawn() { BaseClass::Spawn(); m_flDensity = 1.0; m_bOn = false; Precache(); } void CEnvStarfield::Precache() { BaseClass::Precache(); PrecacheMaterial( "effects/spark_noz" ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int CEnvStarfield::UpdateTransmitState() { return SetTransmitState( FL_EDICT_ALWAYS ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CEnvStarfield::InputTurnOn( inputdata_t &inputdata ) { m_bOn = true; } //----------------------------------------------------------------------------- // Purpose: // Input : &inputdata - //----------------------------------------------------------------------------- void CEnvStarfield::InputTurnOff( inputdata_t &inputdata ) { m_bOn = false; } //----------------------------------------------------------------------------- // Purpose: // Input : &inputdata - //----------------------------------------------------------------------------- void CEnvStarfield::InputSetDensity( inputdata_t &inputdata ) { m_flDensity = inputdata.value.Float(); }