//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Projectile shot by wasteland scanner // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #ifndef GRENADEPATHFOLLOWER_H #define GRENADEPATHFOLLOWER_H #include "basegrenade_shared.h" class RocketTrail; class CGrenadePathfollower : public CBaseGrenade { public: DECLARE_CLASS( CGrenadePathfollower, CBaseGrenade ); static CGrenadePathfollower* CreateGrenadePathfollower( string_t sModelName, string_t sFlySound, const Vector &vecOrigin, const QAngle &vecAngles, edict_t *pentOwner ); CHandle m_hRocketTrail; CBaseEntity* m_pPathTarget; // path corner we are heading towards float m_flFlySpeed; string_t m_sFlySound; float m_flNextFlySoundTime; Class_T Classify( void); void Spawn( void ); void AimThink( void ); void GrenadeTouch( CBaseEntity *pOther ); void Event_Killed( const CTakeDamageInfo &info ); void Launch( float flLaunchSpeed, string_t sPathCornerName); void PlayFlySound(void); void EXPORT Detonate(void); CGrenadePathfollower(void); ~CGrenadePathfollower(void); virtual void Precache(); DECLARE_DATADESC(); }; #endif //GRENADEPATHFOLLOWER_H