//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "weapon_citizenpackage.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" IMPLEMENT_SERVERCLASS_ST(CWeaponCitizenPackage, DT_WeaponCitizenPackage) END_SEND_TABLE() BEGIN_DATADESC( CWeaponCitizenPackage ) END_DATADESC() LINK_ENTITY_TO_CLASS( weapon_citizenpackage, CWeaponCitizenPackage ); PRECACHE_WEAPON_REGISTER(weapon_citizenpackage); acttable_t CWeaponCitizenPackage::m_acttable[] = { { ACT_IDLE, ACT_IDLE_PACKAGE, false }, { ACT_WALK, ACT_WALK_PACKAGE, false }, }; IMPLEMENT_ACTTABLE(CWeaponCitizenPackage); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CWeaponCitizenPackage::ItemPostFrame( void ) { // Do nothing } //----------------------------------------------------------------------------- // Purpose: Remove the citizen package if it's ever dropped //----------------------------------------------------------------------------- void CWeaponCitizenPackage::Drop( const Vector &vecVelocity ) { BaseClass::Drop( vecVelocity ); UTIL_Remove( this ); } //----------------------------------------------------------------------------- // Purpose: Citizen suitcase //----------------------------------------------------------------------------- class CWeaponCitizenSuitcase : public CWeaponCitizenPackage { DECLARE_CLASS( CWeaponCitizenSuitcase, CWeaponCitizenPackage ); public: DECLARE_SERVERCLASS(); DECLARE_DATADESC(); DECLARE_ACTTABLE(); }; IMPLEMENT_SERVERCLASS_ST(CWeaponCitizenSuitcase, DT_WeaponCitizenSuitcase) END_SEND_TABLE() BEGIN_DATADESC( CWeaponCitizenSuitcase ) END_DATADESC() LINK_ENTITY_TO_CLASS( weapon_citizensuitcase, CWeaponCitizenSuitcase ); PRECACHE_WEAPON_REGISTER(weapon_citizensuitcase); acttable_t CWeaponCitizenSuitcase::m_acttable[] = { { ACT_IDLE, ACT_IDLE_SUITCASE, false }, { ACT_WALK, ACT_WALK_SUITCASE, false }, }; IMPLEMENT_ACTTABLE(CWeaponCitizenSuitcase);