//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef LIGHTS_H #define LIGHTS_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CLight : public CPointEntity { public: DECLARE_CLASS( CLight, CPointEntity ); bool KeyValue( const char *szKeyName, const char *szValue ); void Spawn( void ); void FadeThink( void ); void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); void TurnOn( void ); void TurnOff( void ); void Toggle( void ); // Input handlers void InputSetPattern( inputdata_t &inputdata ); void InputFadeToPattern( inputdata_t &inputdata ); void InputToggle( inputdata_t &inputdata ); void InputTurnOn( inputdata_t &inputdata ); void InputTurnOff( inputdata_t &inputdata ); DECLARE_DATADESC(); private: int m_iStyle; int m_iDefaultStyle; string_t m_iszPattern; char m_iCurrentFade; char m_iTargetFade; }; #endif // LIGHTS_H