//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "basetempentity.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #define MAX_SPLINE_POINTS 16 //----------------------------------------------------------------------------- // Purpose: Dispatches beam spline tempentity //----------------------------------------------------------------------------- class CTEBeamSpline : public CBaseTempEntity { public: DECLARE_CLASS( CTEBeamSpline, CBaseTempEntity ); CTEBeamSpline( const char *name ); virtual ~CTEBeamSpline( void ); virtual void Test( const Vector& current_origin, const QAngle& current_angles ); DECLARE_SERVERCLASS(); public: CNetworkArray( Vector, m_vecPoints, MAX_SPLINE_POINTS ); CNetworkVar( int, m_nPoints ); }; //----------------------------------------------------------------------------- // Purpose: // Input : *name - //----------------------------------------------------------------------------- CTEBeamSpline::CTEBeamSpline( const char *name ) : CBaseTempEntity( name ) { int i; for ( i = 0; i < MAX_SPLINE_POINTS; i++ ) { m_vecPoints.GetForModify( i ).Init(); } m_nPoints = 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTEBeamSpline::~CTEBeamSpline( void ) { } //----------------------------------------------------------------------------- // Purpose: // Input : *current_origin - // *current_angles - //----------------------------------------------------------------------------- void CTEBeamSpline::Test( const Vector& current_origin, const QAngle& current_angles ) { // Fill in data m_nPoints = 6; Vector m_vecStart = current_origin; Vector forward, right; m_vecStart[2] += 24; AngleVectors( current_angles, &forward, &right, 0 ); forward[2] = 0.0; VectorNormalize( forward ); VectorMA( m_vecStart, 100.0, forward, m_vecStart ); VectorMA( m_vecStart, -128.0, right, m_vecStart ); for ( int i = 0; i < m_nPoints; i++ ) { m_vecPoints.Set( i, m_vecStart ); VectorMA( m_vecStart, 128/m_nPoints, right, m_vecStart ); VectorMA( m_vecStart, 30.0/m_nPoints, forward, m_vecStart ); } CBroadcastRecipientFilter filter; Create( filter, 0.0 ); } IMPLEMENT_SERVERCLASS_ST_NOBASE(CTEBeamSpline, DT_TEBeamSpline) SendPropInt( SENDINFO( m_nPoints ), 5, SPROP_UNSIGNED ), SendPropArray( SendPropVector( SENDINFO_ARRAY(m_vecPoints), -1, SPROP_COORD), m_vecPoints) END_SEND_TABLE() // Singleton to fire TEBeamSpline objects static CTEBeamSpline g_TEBeamSpline( "BeamSpline" ); //----------------------------------------------------------------------------- // Purpose: // Input : msg_dest - // delay - // *origin - // *recipient - // points - // *points - //----------------------------------------------------------------------------- void TE_BeamSpline( IRecipientFilter& filter, float delay, int points, Vector* rgPoints ) { int i; g_TEBeamSpline.m_nPoints = points; for ( i = 0; i < points; i++ ) { g_TEBeamSpline.m_vecPoints.Set( i, rgPoints[ i ] ); } for ( ; i < MAX_SPLINE_POINTS; i++ ) { g_TEBeamSpline.m_vecPoints.GetForModify( i ).Init(); } // Send it over the wire g_TEBeamSpline.Create( filter, delay ); }