//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "basetempentity.h" #include "vstdlib/random.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Dispatches model smash pieces //----------------------------------------------------------------------------- class CTEBreakModel : public CBaseTempEntity { public: DECLARE_CLASS( CTEBreakModel, CBaseTempEntity ); CTEBreakModel( const char *name ); virtual ~CTEBreakModel( void ); virtual void Test( const Vector& current_origin, const QAngle& current_angles ); virtual void Precache( void ); DECLARE_SERVERCLASS(); public: CNetworkVector( m_vecOrigin ); CNetworkVector( m_vecSize ); CNetworkVector( m_vecVelocity ); CNetworkQAngle( m_angRotation ); CNetworkVar( int, m_nRandomization ); CNetworkVar( int, m_nModelIndex ); CNetworkVar( int, m_nCount ); CNetworkVar( float, m_fTime ); CNetworkVar( int, m_nFlags ); }; //----------------------------------------------------------------------------- // Purpose: // Input : *name - //----------------------------------------------------------------------------- CTEBreakModel::CTEBreakModel( const char *name ) : CBaseTempEntity( name ) { m_vecOrigin.Init(); m_vecSize.Init(); m_vecVelocity.Init(); m_angRotation.Init(); m_nModelIndex = 0; m_nRandomization = 0; m_nCount = 0; m_fTime = 0.0; m_nFlags = 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTEBreakModel::~CTEBreakModel( void ) { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTEBreakModel::Precache( void ) { CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" ); } //----------------------------------------------------------------------------- // Purpose: // Input : *current_origin - // *current_angles - //----------------------------------------------------------------------------- void CTEBreakModel::Test( const Vector& current_origin, const QAngle& current_angles ) { // Fill in data m_nModelIndex = CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" ); m_vecOrigin = current_origin; m_angRotation = current_angles; m_vecSize.Init( 16, 16, 16 ); m_vecVelocity.Init( random->RandomFloat( -10, 10 ), random->RandomFloat( -10, 10 ), random->RandomFloat( 0, 20 ) ); m_nRandomization = 100; m_nCount = 10; m_fTime = 5.0; m_nFlags = 0; Vector forward, right; m_vecOrigin += Vector( 0, 0, 24 ); AngleVectors( current_angles, &forward, &right, 0 ); forward[2] = 0.0; VectorNormalize( forward ); VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); VectorMA( m_vecOrigin, 25.0, right, m_vecOrigin.GetForModify() ); CBroadcastRecipientFilter filter; Create( filter, 0.0 ); } IMPLEMENT_SERVERCLASS_ST(CTEBreakModel, DT_TEBreakModel) SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 0), 13 ), SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 1), 13 ), SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 2), 13 ), SendPropVector( SENDINFO(m_vecSize), -1, SPROP_COORD), SendPropVector( SENDINFO(m_vecVelocity), -1, SPROP_COORD), SendPropModelIndex( SENDINFO(m_nModelIndex) ), SendPropInt( SENDINFO(m_nRandomization), 9, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_nCount), 8, SPROP_UNSIGNED ), SendPropFloat( SENDINFO(m_fTime), 10, 0, 0, 102.4 ), SendPropInt( SENDINFO(m_nFlags), 8, SPROP_UNSIGNED ), END_SEND_TABLE() // Singleton to fire TEBreakModel objects static CTEBreakModel g_TEBreakModel( "breakmodel" ); void TE_BreakModel( IRecipientFilter& filter, float delay, const Vector& pos, const QAngle& angles, const Vector& size, const Vector& vel, int modelindex, int randomization, int count, float time, int flags ) { g_TEBreakModel.m_vecOrigin = pos; g_TEBreakModel.m_angRotation = angles; g_TEBreakModel.m_vecSize = size; g_TEBreakModel.m_vecVelocity = vel; g_TEBreakModel.m_nModelIndex = modelindex; g_TEBreakModel.m_nRandomization = randomization; g_TEBreakModel.m_nCount = count; g_TEBreakModel.m_fTime = time; g_TEBreakModel.m_nFlags = flags; // Send it over the wire g_TEBreakModel.Create( filter, delay ); }