//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "te_particlesystem.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Dispatches energy splashes //----------------------------------------------------------------------------- class CTEEnergySplash : public CBaseTempEntity { DECLARE_CLASS( CTEEnergySplash, CBaseTempEntity ); public: CTEEnergySplash( const char *name ); virtual ~CTEEnergySplash( void ); virtual void Test( const Vector& current_origin, const QAngle& current_angles ); DECLARE_SERVERCLASS(); public: CNetworkVector( m_vecPos ); CNetworkVector( m_vecDir ); CNetworkVar( bool, m_bExplosive ); }; //----------------------------------------------------------------------------- // Purpose: // Input : *name - //----------------------------------------------------------------------------- CTEEnergySplash::CTEEnergySplash( const char *name ) : CBaseTempEntity( name ) { m_vecPos.Init(); m_vecDir.Init(); m_bExplosive = false; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTEEnergySplash::~CTEEnergySplash( void ) { } //----------------------------------------------------------------------------- // Purpose: // Input : *current_origin - // *current_angles - //----------------------------------------------------------------------------- void CTEEnergySplash::Test( const Vector& current_origin, const QAngle& current_angles ) { // Fill in data m_vecPos = current_origin; AngleVectors( current_angles, &m_vecDir.GetForModify() ); Vector forward; m_vecPos.GetForModify()[2] += 24; forward = m_vecDir; forward[2] = 0.0; VectorNormalize( forward ); VectorMA( m_vecPos, 100.0, forward, m_vecPos.GetForModify() ); CBroadcastRecipientFilter filter; Create( filter, 0.0 ); } IMPLEMENT_SERVERCLASS_ST_NOBASE( CTEEnergySplash, DT_TEEnergySplash) SendPropVector( SENDINFO(m_vecPos), -1, SPROP_COORD), SendPropVector( SENDINFO(m_vecDir), -1, SPROP_COORD), SendPropInt( SENDINFO(m_bExplosive), 1, SPROP_UNSIGNED), END_SEND_TABLE() // Singleton to fire TEEnergySplash objects static CTEEnergySplash g_TEEnergySplash( "Energy Splash" ); //----------------------------------------------------------------------------- // Purpose: // Input : msg_dest - // delay - // *origin - // *recipient - // *pos - // scale - //----------------------------------------------------------------------------- void TE_EnergySplash( IRecipientFilter& filter, float delay, const Vector* pos, const Vector* dir, bool bExplosive ) { g_TEEnergySplash.m_vecPos = *pos; g_TEEnergySplash.m_vecDir = *dir; g_TEEnergySplash.m_bExplosive = bExplosive; // Send it over the wire g_TEEnergySplash.Create( filter, delay ); }