//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "tf/tf_shareddefs.h" #include "entity_tfstart.h" #include "team_control_point.h" #include "team_control_point_round.h" #include "team_objectiveresource.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //============================================================================= // // CTFTeamSpawn tables. // BEGIN_DATADESC( CTFTeamSpawn ) DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ), DEFINE_KEYFIELD( m_iszControlPointName, FIELD_STRING, "controlpoint" ), DEFINE_KEYFIELD( m_iszRoundBlueSpawn, FIELD_STRING, "round_bluespawn" ), DEFINE_KEYFIELD( m_iszRoundRedSpawn, FIELD_STRING, "round_redspawn" ), DEFINE_KEYFIELD( m_nSpawnMode, FIELD_INTEGER, "SpawnMode" ), DEFINE_KEYFIELD( m_nMatchSummaryType, FIELD_INTEGER, "MatchSummary" ), // Inputs. DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), DEFINE_INPUTFUNC( FIELD_VOID, "RoundSpawn", InputRoundSpawn ), // Outputs. END_DATADESC() IMPLEMENT_AUTO_LIST( ITFTeamSpawnAutoList ); LINK_ENTITY_TO_CLASS( info_player_teamspawn, CTFTeamSpawn ); //----------------------------------------------------------------------------- // Purpose: Constructor. //----------------------------------------------------------------------------- CTFTeamSpawn::CTFTeamSpawn() { m_bDisabled = false; m_nMatchSummaryType = PlayerTeamSpawn_MatchSummary_None; m_bAlreadyUsedForMatchSummary = false; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFTeamSpawn::Activate( void ) { BaseClass::Activate(); Vector mins = VEC_HULL_MIN; Vector maxs = VEC_HULL_MAX; trace_t trace; UTIL_TraceHull( GetAbsOrigin(), GetAbsOrigin(), mins, maxs, MASK_PLAYERSOLID, NULL, COLLISION_GROUP_PLAYER_MOVEMENT, &trace ); bool bClear = ( trace.fraction == 1 && trace.allsolid != 1 && (trace.startsolid != 1) ); if ( !bClear ) { DevMsg("Spawnpoint at (%.2f %.2f %.2f) is not clear.\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z ); // m_debugOverlays |= OVERLAY_TEXT_BIT; } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFTeamSpawn::InputEnable( inputdata_t &inputdata ) { m_bDisabled = false; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFTeamSpawn::InputDisable( inputdata_t &inputdata ) { m_bDisabled = true; } //----------------------------------------------------------------------------- // Purpose: Draw any debug text overlays // Input : // Output : Current text offset from the top //----------------------------------------------------------------------------- int CTFTeamSpawn::DrawDebugTextOverlays(void) { int text_offset = BaseClass::DrawDebugTextOverlays(); if (m_debugOverlays & OVERLAY_TEXT_BIT) { char tempstr[512]; Q_snprintf(tempstr,sizeof(tempstr),"TeamNumber: %d", GetTeamNumber() ); EntityText(text_offset,tempstr,0); text_offset++; color32 teamcolor = g_aTeamColors[ GetTeamNumber() ]; teamcolor.a = 0; if ( m_bDisabled ) { Q_snprintf(tempstr,sizeof(tempstr),"DISABLED" ); EntityText(text_offset,tempstr,0); text_offset++; teamcolor.a = 255; } // Make sure it's empty Vector mins = VEC_HULL_MIN; Vector maxs = VEC_HULL_MAX; Vector vTestMins = GetAbsOrigin() + mins; Vector vTestMaxs = GetAbsOrigin() + maxs; // First test the starting origin. if ( UTIL_IsSpaceEmpty( NULL, vTestMins, vTestMaxs ) ) { NDebugOverlay::Box( GetAbsOrigin(), mins, maxs, teamcolor.r, teamcolor.g, teamcolor.b, teamcolor.a, 0.1); } else { NDebugOverlay::Box( GetAbsOrigin(), mins, maxs, 0,255,0, 0, 0.1); } if ( m_hControlPoint ) { NDebugOverlay::Line( GetAbsOrigin(), m_hControlPoint->GetAbsOrigin(), teamcolor.r, teamcolor.g, teamcolor.b, false, 0.1 ); } } return text_offset; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFTeamSpawn::InputRoundSpawn( inputdata_t &input ) { if ( m_iszControlPointName != NULL_STRING ) { // We need to re-find our control point, because they're recreated over round restarts m_hControlPoint = dynamic_cast( gEntList.FindEntityByName( NULL, m_iszControlPointName ) ); if ( !m_hControlPoint ) { Warning("%s failed to find control point named '%s'\n", GetClassname(), STRING(m_iszControlPointName) ); } } if ( m_iszRoundBlueSpawn != NULL_STRING ) { // We need to re-find our control point round, because they're recreated over round restarts m_hRoundBlueSpawn = dynamic_cast( gEntList.FindEntityByName( NULL, m_iszRoundBlueSpawn ) ); if ( !m_hRoundBlueSpawn ) { Warning("%s failed to find control point round named '%s'\n", GetClassname(), STRING(m_iszRoundBlueSpawn) ); } } if ( m_iszRoundRedSpawn != NULL_STRING ) { // We need to re-find our control point round, because they're recreated over round restarts m_hRoundRedSpawn = dynamic_cast( gEntList.FindEntityByName( NULL, m_iszRoundRedSpawn ) ); if ( !m_hRoundRedSpawn ) { Warning("%s failed to find control point round named '%s'\n", GetClassname(), STRING(m_iszRoundRedSpawn) ); } } }