//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "mathlib/vector.h" #include "DownloadListGenerator.h" #include "filesystem.h" #include "filesystem_engine.h" #include "sys.h" #include "cmd.h" #include "common.h" #include "quakedef.h" #include "vengineserver_impl.h" #include "tier1/strtools.h" #include "tier0/icommandline.h" #include "checksum_engine.h" #include #include #include #include // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" CDownloadListGenerator g_DownloadListGenerator; CDownloadListGenerator &DownloadListGenerator() { return g_DownloadListGenerator; } ConVar sv_logdownloadlist( "sv_logdownloadlist", IsX360() ? "0" : "1" ); extern int GetSvPureMode(); //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CDownloadListGenerator::CDownloadListGenerator() : m_AlreadyWrittenFileNames( 0, 0, true ) { m_hReslistFile = FILESYSTEM_INVALID_HANDLE; m_pStringTable = NULL; m_mapName[0] = 0; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- void CDownloadListGenerator::SetStringTable( INetworkStringTable *pStringTable ) { if ( IsX360() ) { // not supporting return; } m_pStringTable = pStringTable; // reset the duplication list m_AlreadyWrittenFileNames.RemoveAll(); // add in the bsp file to the list, and its node graph and nav mesh char path[_MAX_PATH]; Q_snprintf(path, sizeof(path), "maps\\%s.bsp", m_mapName); OnResourcePrecached(path); bool useNodeGraph = true; KeyValues *modinfo = new KeyValues("ModInfo"); if ( modinfo->LoadFromFile( g_pFileSystem, "gameinfo.txt" ) ) { useNodeGraph = modinfo->GetInt( "nodegraph", 1 ) != 0; } modinfo->deleteThis(); if ( useNodeGraph ) { Q_snprintf(path, sizeof(path), "maps\\graphs\\%s.ain", m_mapName); OnResourcePrecached(path); } Q_snprintf(path, sizeof(path), "maps\\%s.nav", m_mapName); OnResourcePrecached(path); char resfilename[MAX_OSPATH]; KeyValues *resfilekeys = new KeyValues( "resourefiles" ); Q_snprintf( resfilename, sizeof( resfilename), "maps/%s.res", m_mapName ); if ( resfilekeys->LoadFromFile( g_pFileSystem, resfilename, "GAME" ) ) { KeyValues *entry = resfilekeys->GetFirstSubKey(); while ( entry ) { OnResourcePrecached( entry->GetName() ); entry = entry->GetNextKey(); } } resfilekeys->deleteThis(); } //----------------------------------------------------------------------------- // Purpose: call to mark level load/end //----------------------------------------------------------------------------- void CDownloadListGenerator::OnLevelLoadStart(const char *levelName) { if ( IsX360() ) { // not supporting return; } // close the previous level reslist, if any if (m_hReslistFile != FILESYSTEM_INVALID_HANDLE) { g_pFileSystem->Close(m_hReslistFile); m_hReslistFile = FILESYSTEM_INVALID_HANDLE; } // reset the duplication list m_AlreadyWrittenFileNames.RemoveAll(); if ( sv_logdownloadlist.GetBool() ) { // open the new level reslist char path[MAX_OSPATH]; g_pFileSystem->CreateDirHierarchy( "DownloadLists", "MOD" ); Q_snprintf(path, sizeof(path), "DownloadLists/%s.lst", levelName); m_hReslistFile = g_pFileSystem->Open(path, "wt", "GAME"); } // add a slash to the end of com_gamedir, so we can only deal with files for this mod Q_snprintf( m_gameDir, sizeof(m_gameDir), "%s/", com_gamedir ); Q_FixSlashes( m_gameDir ); // save off the map name Q_snprintf( m_mapName, sizeof( m_mapName ), "%s", levelName ); } //----------------------------------------------------------------------------- // Purpose: call to mark level load/end //----------------------------------------------------------------------------- void CDownloadListGenerator::OnLevelLoadEnd() { if ( IsX360() ) { // not supporting return; } if ( m_hReslistFile != FILESYSTEM_INVALID_HANDLE ) { g_pFileSystem->Close(m_hReslistFile); m_hReslistFile = FILESYSTEM_INVALID_HANDLE; } m_pStringTable = NULL; } //----------------------------------------------------------------------------- // Purpose: logs and handles mdl files being precaches //----------------------------------------------------------------------------- void CDownloadListGenerator::OnModelPrecached(const char *relativePathFileName) { if ( IsX360() ) { // not supporting return; } if (Q_strstr(relativePathFileName, ".vmt")) { // it's a materials file, make sure that it starts in the materials directory, and we get the .vtf char file[_MAX_PATH]; if (!Q_strnicmp(relativePathFileName, "materials", strlen("materials"))) { Q_strncpy(file, relativePathFileName, sizeof(file)); } else { // prepend the materials directory Q_snprintf(file, sizeof(file), "materials\\%s", relativePathFileName); } OnResourcePrecached(file); // get the matching vtf file char *ext = Q_strstr(file, ".vmt"); if (ext) { Q_strncpy(ext, ".vtf", 5); OnResourcePrecached(file); } } else { OnResourcePrecached(relativePathFileName); } } //----------------------------------------------------------------------------- // Purpose: logs sound file access //----------------------------------------------------------------------------- void CDownloadListGenerator::OnSoundPrecached(const char *relativePathFileName) { if ( IsX360() ) { // not supporting return; } // skip any special characters if (!V_isalnum(relativePathFileName[0])) { ++relativePathFileName; } // prepend the sound/ directory if necessary char file[_MAX_PATH]; if (!Q_strnicmp(relativePathFileName, "sound", strlen("sound"))) { Q_strncpy(file, relativePathFileName, sizeof(file)); } else { // prepend the materials directory Q_snprintf(file, sizeof(file), "sound\\%s", relativePathFileName); } OnResourcePrecached(file); } //----------------------------------------------------------------------------- // Purpose: logs the precache as a file access //----------------------------------------------------------------------------- void CDownloadListGenerator::OnResourcePrecached(const char *relativePathFileName) { if ( IsX360() ) { // not supporting return; } // ignore empty string if (relativePathFileName[0] == 0) { return; } // ignore files that start with '*' since they signify special models if (relativePathFileName[0] == '*') { return; } char fullPath[_MAX_PATH]; if (g_pFileSystem->GetLocalPath(relativePathFileName, fullPath, sizeof(fullPath))) { OnResourcePrecachedFullPath( fullPath, relativePathFileName); } } //----------------------------------------------------------------------------- // Purpose: marks a precached file as needing a specific CRC on the client //----------------------------------------------------------------------------- void CDownloadListGenerator::ForceSimpleMaterial( const char *relativePathFileName ) { if ( IsX360() ) { // not supporting return; } if ( !m_pStringTable ) return; if ( !Q_stristr(relativePathFileName, ".vmt") && !Q_stristr(relativePathFileName, ".vtf")) { DevMsg( "Tried to enforce simple material on %s\n", relativePathFileName ); return; } // it's a materials file, make sure that it starts in the materials directory, and we get the .vtf char szFixedFilename[_MAX_PATH]; if (!Q_strnicmp(relativePathFileName, "materials", strlen("materials"))) { V_strcpy_safe( szFixedFilename, relativePathFileName ); } else { // prepend the materials directory V_sprintf_safe( szFixedFilename, "materials\\%s", relativePathFileName ); } V_FixSlashes( szFixedFilename ); if ( !g_pFullFileSystem->FileExists( szFixedFilename, "game" ) ) { DevMsg( "Cannot force simple material on %s; file not found\n", szFixedFilename ); return; } ExactFileUserData userData; userData.consistencyType = CONSISTENCY_SIMPLE_MATERIAL; userData.crc = 0; // Only set consistency data if pure, otherwise just create entry in download list if ( GetSvPureMode() < 0 ) { m_pStringTable->AddString( true, szFixedFilename ); } else { int index = m_pStringTable->FindStringIndex( szFixedFilename ); if ( index != INVALID_STRING_INDEX ) { m_pStringTable->SetStringUserData( index, sizeof( ExactFileUserData ), &userData ); } else { m_pStringTable->AddString( true, szFixedFilename, sizeof( ExactFileUserData ), &userData ); } } } //----------------------------------------------------------------------------- // Purpose: marks a precached model as having a maximum size on the client //----------------------------------------------------------------------------- void CDownloadListGenerator::ForceModelBounds( const char *relativePathFileName, const Vector &mins, const Vector &maxs ) { if ( IsX360() ) { // not supporting return; } if ( !m_pStringTable ) return; if ( !relativePathFileName ) relativePathFileName = ""; if (!Q_stristr(relativePathFileName, ".mdl")) { DevMsg( "Warning - trying to enforce model bounds on %s\n", relativePathFileName ); return; } char relativeFileName[_MAX_PATH]; Q_strncpy( relativeFileName, relativePathFileName, sizeof( relativeFileName ) ); Q_FixSlashes( relativeFileName ); // Only set consistency data if pure, otherwise just create entry in download list if ( GetSvPureMode() < 0 ) { m_pStringTable->AddString( true, relativePathFileName ); } else { ModelBoundsUserData userData; userData.consistencyType = CONSISTENCY_BOUNDS; userData.mins = mins; userData.maxs = maxs; int index = m_pStringTable->FindStringIndex( relativeFileName ); if ( index != INVALID_STRING_INDEX ) { m_pStringTable->SetStringUserData( index, sizeof( ModelBoundsUserData ), &userData ); } else { m_pStringTable->AddString( true, relativeFileName, sizeof( ModelBoundsUserData ), &userData ); } } } //----------------------------------------------------------------------------- // Purpose: Logs out file access to a file //----------------------------------------------------------------------------- void CDownloadListGenerator::OnResourcePrecachedFullPath( char *fullPathFileName, const char *relativeFileName ) { if ( IsX360() ) { // not supporting return; } Q_FixSlashes( fullPathFileName ); if ( !g_pFileSystem->FileExists( fullPathFileName ) ) { return; // don't allow files for download the server doesn't have } if ( Q_strncasecmp( m_gameDir, fullPathFileName, Q_strlen( m_gameDir ) ) ) { return; // the game dir must be part of the full name } // make sure the filename hasn't already been written UtlSymId_t filename = m_AlreadyWrittenFileNames.Find( fullPathFileName ); if ( filename != UTL_INVAL_SYMBOL ) { return; } // record in list, so we don't write it again m_AlreadyWrittenFileNames.AddString( fullPathFileName ); // add extras for mdl's if (Q_strstr(relativeFileName, ".mdl")) { // it's a model, get it's other files as well char file[_MAX_PATH]; Q_strncpy(file, relativeFileName, sizeof(file) - 10); char *ext = Q_strstr(file, ".mdl"); Q_strncpy(ext, ".vvd", 10); OnResourcePrecached(file); Q_strncpy(ext, ".ani", 10); OnResourcePrecached(file); Q_strncpy(ext, ".dx80.vtx", 10); OnResourcePrecached(file); Q_strncpy(ext, ".dx90.vtx", 10); OnResourcePrecached(file); Q_strncpy(ext, ".sw.vtx", 10); OnResourcePrecached(file); Q_strncpy(ext, ".phy", 10); OnResourcePrecached(file); Q_strncpy(ext, ".jpg", 10); OnResourcePrecached(file); } FileHandle_t handle = m_hReslistFile; if ( handle != FILESYSTEM_INVALID_HANDLE ) { g_pFileSystem->Write("\"", 1, handle); g_pFileSystem->Write( relativeFileName, Q_strlen(relativeFileName), handle ); g_pFileSystem->Write("\"\n", 2, handle); } if ( m_pStringTable ) { m_pStringTable->AddString( true, relativeFileName ); } }