//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ENGINESOUNDINTERNAL_H #define ENGINESOUNDINTERNAL_H #if defined( _WIN32 ) #pragma once #endif #include "engine/IEngineSound.h" //----------------------------------------------------------------------------- // Method to get at the singleton implementations of the engine sound interfaces //----------------------------------------------------------------------------- IEngineSound* EngineSoundClient(); IEngineSound* EngineSoundServer(); #endif // SOUNDENGINEINTERNAL_H