//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: wrapper for GameEvent manager legacy support // // $NoKeywords: $ // //=============================================================================// // GameEventManager.cpp: implementation of the CGameEventManager class. // ////////////////////////////////////////////////////////////////////// #include "GameEventManager.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" class CGameEventManagerOld : public IGameEventManager { public: // IGameEventManager wrapper int LoadEventsFromFile( const char * filename ) { return g_GameEventManager.LoadEventsFromFile( filename ); } KeyValues *GetEvent(const char * name); void Reset() { g_GameEventManager.Reset(); } bool AddListener( IGameEventListener * listener, const char * event, bool bIsServerSide ); bool AddListener( IGameEventListener * listener, bool bIsServerSide ); void RemoveListener(IGameEventListener * listener); bool FireEvent( KeyValues * event ); bool FireEventClientOnly( KeyValues * event ); bool FireEventServerOnly( KeyValues * event ); bool SerializeKeyValues( KeyValues *event, bf_write *buf, CGameEvent *eventtype = NULL ); KeyValues * UnserializeKeyValue( bf_read *msg ); // create new KeyValues, must be deleted protected: bool FireEventIntern( KeyValues * event, bool bServerSide, bool bClientSide ); }; static CGameEventManagerOld s_GameEventManagerOld; // Expose CVEngineServer to the engine. EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CGameEventManagerOld, IGameEventManager, INTERFACEVERSION_GAMEEVENTSMANAGER, s_GameEventManagerOld ); bool CGameEventManagerOld::AddListener( IGameEventListener * listener, const char * event, bool bIsServerSide ) { CGameEventDescriptor *descriptor = g_GameEventManager.GetEventDescriptor( event ); if ( !descriptor ) return false; if ( bIsServerSide ) { return g_GameEventManager.AddListener( listener, descriptor, CGameEventManager::SERVERSIDE_OLD ); } else { return g_GameEventManager.AddListener( listener, descriptor, CGameEventManager::CLIENTSIDE_OLD ); } } bool CGameEventManagerOld::AddListener( IGameEventListener * listener, bool bIsServerSide ) { if ( bIsServerSide ) { return g_GameEventManager.AddListenerAll( listener, CGameEventManager::SERVERSIDE_OLD ); } else { return g_GameEventManager.AddListenerAll( listener, CGameEventManager::CLIENTSIDE_OLD ); } } void CGameEventManagerOld::RemoveListener(IGameEventListener * listener) { g_GameEventManager.RemoveListenerOld( listener ); } KeyValues *CGameEventManagerOld::GetEvent(const char * name) { CGameEventDescriptor *event = g_GameEventManager.GetEventDescriptor( name ); if ( !event ) return NULL; return event->keys; } bool CGameEventManagerOld::FireEvent( KeyValues * event ) { return FireEventIntern( event, false, false ); } bool CGameEventManagerOld::FireEventClientOnly( KeyValues * event ) { return FireEventIntern( event, false, true ); } bool CGameEventManagerOld::FireEventServerOnly( KeyValues * event ) { return FireEventIntern( event, true, false ); } bool CGameEventManagerOld::FireEventIntern( KeyValues *keys, bool bServerSideOnly, bool bClientSideOnly ) { if ( !keys ) return false; CGameEvent *event = (CGameEvent*) g_GameEventManager.CreateEvent( keys->GetName() ); if ( !event ) return false; event->m_pDataKeys->deleteThis(); event->m_pDataKeys = keys; if ( bClientSideOnly ) { return g_GameEventManager.FireEventClientSide( event ); } else { return g_GameEventManager.FireEvent( event, bServerSideOnly ); } } bool CGameEventManagerOld::SerializeKeyValues( KeyValues* event, bf_write* buf, CGameEvent* eventtype ) { DevMsg("SerializeKeyValues:: not supported\n"); return false; } KeyValues *CGameEventManagerOld::UnserializeKeyValue( bf_read *buf) { DevMsg("UnserializeKeyValue:: not supported\n"); return NULL; }