//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "bitbuf.h" #include "bitbuf_errorhandler.h" #include "tier0/dbg.h" #include "utlsymbol.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" void EngineBitBufErrorHandler( BitBufErrorType errorType, const char *pDebugName ) { if ( !pDebugName ) { pDebugName = "(unknown)"; } static CUtlSymbolTable errorNames[ BITBUFERROR_NUM_ERRORS ]; // Only print an error a couple times. CUtlSymbol sym = errorNames[ errorType ].Find( pDebugName ); if ( UTL_INVAL_SYMBOL == sym ) { errorNames[ errorType ].AddString( pDebugName ); if ( errorType == BITBUFERROR_VALUE_OUT_OF_RANGE ) { Warning( "Error in bitbuf [%s]: out of range value. Debug in bitbuf_errorhandler.cpp\n", pDebugName ); } else if ( errorType == BITBUFERROR_BUFFER_OVERRUN ) { Warning( "Error in bitbuf [%s]: buffer overrun. Debug in bitbuf_errorhandler.cpp\n", pDebugName ); } } AssertMsg( false, "%s: %s errorType: %d", __FUNCTION__, pDebugName, errorType ); } void InstallBitBufErrorHandler() { SetBitBufErrorHandler( EngineBitBufErrorHandler ); }