//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: baseclientstate.cpp: implementation of the CBaseClientState class. // //=============================================================================// //----------------------------------------------------------------------------- // Purpose: the plugin message handler //----------------------------------------------------------------------------- #include #include "engine/iserverplugin.h" #include "netmessages.h" class CPluginGameUIDialog; class CPluginHudMessage; class CPluginUIManager : public vgui::Panel { private: DECLARE_CLASS_SIMPLE( CPluginUIManager, vgui::Panel ); public: CPluginUIManager(); ~CPluginUIManager(); void Show( DIALOG_TYPE type, KeyValues *kv ); void OnPanelClosed(); void Shutdown(); void GetHudMessagePosition( int &x, int &y, int &wide, int &tall ); // Gets the position of the plugin HUD message. The askconnect dialog is placed here. protected: void OnTick(); int m_iCurPriority; int m_iMessageDisplayUntil; int m_iHudDisplayUntil; bool m_bShutdown; CPluginGameUIDialog *m_pGameUIDialog; CPluginHudMessage *m_pHudMessage; }; extern CPluginUIManager *g_PluginManager; void PluginHelpers_Menu( SVC_Menu *msg );