//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// // main precompiled header for client files #include "platform.h" #include "basetypes.h" #include "tier0/vprof.h" #include "tier0/icommandline.h" #include "tier1/tier1.h" #include "tier1/utlbuffer.h" #include "tier1/utlsymbol.h" #include "mathlib/mathlib.h" #include "tier1/fmtstr.h" #include "tier1/convar.h" #include "common.h" #include "qlimits.h" #include "iprediction.h" #include "icliententitylist.h" #include "sysexternal.h" #include "cmd.h" #include "protocol.h" #include "render.h" #include "screen.h" #include "appframework/ilaunchermgr.h" #include "gl_shader.h" #include "cdll_engine_int.h" #include "client_class.h" #include "client.h" #include "cl_main.h" #include "cl_pred.h" #include "con_nprint.h" #include "debugoverlay.h" #include "demo.h" #include "host_state.h" #include "host.h" #include "filesystem.h" #include "filesystem_engine.h" #include "proto_version.h" #include "sys.h" //#ifndef SWDS these are all fine under linux now afaik #include "vgui_basepanel.h" #include "vgui_baseui_interface.h" #include "vgui/IVGui.h" #include #include #include #include "vgui/IScheme.h" #include "vgui/ISurface.h" #include "vgui_controls/Controls.h" #include "vgui_controls/Label.h" #include "vgui_controls/TextEntry.h" #include "vgui_controls/Button.h" #include "vgui_controls/ComboBox.h" #include "vgui_controls/CheckButton.h" #include "vgui_controls/FileOpenDialog.h" #include "vgui_controls/ScrollBar.h" #include "vgui_controls/TreeView.h" //#endif