//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef COMMON_H #define COMMON_H #pragma once #ifndef WORLDSIZE_H #include "worldsize.h" #endif #include "basetypes.h" #include "filesystem.h" #include "mathlib/vector.h" // @Note (toml 05-01-02): solely for definition of QAngle #include "qlimits.h" #define INCLUDED_STEAM2_USERID_STRUCTS #include "steamcommon.h" #include "steam/steamclientpublic.h" class Vector; struct cache_user_t; //============================================================================ #define COM_COPY_CHUNK_SIZE 1024 // For copying operations #ifndef NULL #define NULL ((void *)0) #endif #include "tier1/strtools.h" //============================================================================ char *COM_StringCopy(const char *text); // allocates memory and copys text void COM_StringFree(const char *text); // frees memory allocated by COM_StringCopy void COM_AddNoise( unsigned char *data, int length, int number ); // Changes n random bits in a data block //============================================================================ extern void COM_WriteFile (const char *filename, void *data, int len); extern int COM_OpenFile( const char *filename, FileHandle_t* file ); extern void COM_CloseFile( FileHandle_t hFile ); extern void COM_CreatePath (const char *path); extern int COM_FileSize (const char *filename); extern int COM_ExpandFilename (char *filename, int maxlength); extern byte *COM_LoadFile (const char *path, int usehunk, int *pLength); extern bool COM_IsValidPath( const char *pszFilename ); extern bool COM_IsValidLogFilename( const char *pszFilename ); const char *COM_Parse (const char *data); const char *COM_ParseLine (const char *data); int COM_TokenWaiting( const char *buffer ); extern bool com_ignorecolons; extern char com_token[1024]; void COM_Init (void); void COM_Shutdown( void ); bool COM_CheckGameDirectory( const char *gamedir ); void COM_ParseDirectoryFromCmd( const char *pCmdName, char *pDirName, int maxlen, const char *pDefault ); #define Bits2Bytes(b) ((b+7)>>3) // returns a temp buffer of at least 512 bytes char *tmpstr512(); // does a varargs printf into a temp buffer. // Returns char* because of bad historical reasons. char *va(PRINTF_FORMAT_STRING const char *format, ...) FMTFUNCTION( 1, 2 ); // prints a vector into a temp buffer. const char *vstr(Vector& v); //============================================================================ extern char com_basedir[MAX_OSPATH]; extern char com_gamedir[MAX_OSPATH]; byte *COM_LoadStackFile (const char *path, void *buffer, int bufsize, int& filesize ); void COM_LoadCacheFile (const char *path, cache_user_t *cu); byte* COM_LoadFile(const char *path, int usehunk, int *pLength); void COM_CopyFileChunk( FileHandle_t dst, FileHandle_t src, int nSize ); bool COM_CopyFile( const char *pSourcePath, const char *pDestPath ); void COM_SetupLogDir( const char *mapname ); void COM_GetGameDir(char *szGameDir, int maxlen); int COM_CompareFileTime(const char *filename1, const char *filename2, int *iCompare); int COM_GetFileTime( const char *pFileName ); const char *COM_ParseFile(const char *data, char *token, int maxtoken); extern char gszDisconnectReason[256]; extern char gszExtendedDisconnectReason[256]; extern bool gfExtendedError; extern uint8 g_eSteamLoginFailure; void COM_ExplainDisconnection( bool bPrint, PRINTF_FORMAT_STRING const char *fmt, ... ); const char *COM_DXLevelToString( int dxlevel ); // convert DX level to string void COM_Log( const char *pszFile, PRINTF_FORMAT_STRING const char *fmt, ...) FMTFUNCTION( 2, 3 ); // Log a debug message to specified file ( if pszFile == NULL uses c:\\hllog.txt ) void COM_LogString( char const *pchFile, char const *pchString ); const char *COM_FormatSeconds( int seconds ); // returns seconds as hh:mm:ss string const char *COM_GetModDirectory(); // return the mod dir (rather than the complete -game param, which can be a path) void *COM_CompressBuffer_LZSS( const void *source, unsigned int sourceLen, unsigned int *compressedLen, unsigned int maxCompressedLen = 0 ); bool COM_BufferToBufferCompress_LZSS( void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen ); unsigned int COM_GetIdealDestinationCompressionBufferSize_LZSS( unsigned int uncompressedSize ); void *COM_CompressBuffer_Snappy( const void *source, unsigned int sourceLen, unsigned int *compressedLen, unsigned int maxCompressedLen = 0 ); bool COM_BufferToBufferCompress_Snappy( void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen ); unsigned int COM_GetIdealDestinationCompressionBufferSize_Snappy( unsigned int uncompressedSize ); /// Fetch ideal working buffer size. You should allocate the buffer you wish to compress into /// at least this big, in order to get the best performance when using COM_BufferToBufferCompress inline unsigned int COM_GetIdealDestinationCompressionBufferSize( unsigned int uncompressedSize ) { return COM_GetIdealDestinationCompressionBufferSize_LZSS( uncompressedSize ); } /// Compress the source data into a newly allocated buffer. Returns the buffer and its /// size. Note that the buffer may have been allocated to a larger size than necessary, /// and the compressed size may be larger than the size of the input! /// /// If maxCompressedLen is nonzero, then we will fail compression if the compressed data /// exceeds this size. Depending on the compressor used, we might be able to terminate /// early in this case inline void *COM_CompressBuffer( const void *source, unsigned int sourceLen, unsigned int *compressedLen, unsigned int maxCompressedLen = 0 ) { return COM_CompressBuffer_LZSS( source, sourceLen, compressedLen, maxCompressedLen ); } /// Compress data to the specified buffer. Returns false if compression fails or the data cannot fit into /// the specified buffer. If false is returned, the destination buffer and size field are not modified. /// (Note that this differs from previous behaviour.) inline bool COM_BufferToBufferCompress( void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen ) { return COM_BufferToBufferCompress_LZSS( dest, destLen, source, sourceLen ); } /// Returns true if compression succeeded, false otherwise bool COM_BufferToBufferDecompress( void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen ); /// Fetch size of the decompressed data in a buffer that was created using COM_BufferToBufferCompress. /// Returns -1 if buffer does not appear to be compressed. int COM_GetUncompressedSize( const void *compressed, unsigned int compressedLen ); #endif // COMMON_H